GlowESP Internal (No SDK pls) not working
I kinda shit this all out of my brain in a single moment to try and throw something together so please don't judge the code because I am really too tired for that crap. I only wanted to see if I could get something temporary working before I got a real optimsied solution to the problem.
I am not using the SDK. I am not there yet. It's like an early relationship... we just don't want to go to that stage yet.
Here is my code (Copy and paste all you want, it doesn't work):
glow function
Getting glow pointer
offsets
This method is sort of been what I have been going by on this cheat. With the same sort of logic I managed to put together a bunnyhop and a noflash hack so be proud of me pls. I thought I'd mention this because I don't totally not know what I am doing just because this is probably completely wrong 
I am not using the SDK. I am not there yet. It's like an early relationship... we just don't want to go to that stage yet.
Here is my code (Copy and paste all you want, it doesn't work):
glow function
Code:
for (int EntityLoop = 0; EntityLoop < 20; EntityLoop++)
{
Entity = Pointer.GetEntity(Client, EntityLoop);
if ((*reinterpret_cast<int*>(*Entity + 0xF0)) != (*reinterpret_cast<int*>(*Pointer.GetLocalPlayer(Client) + 0xF0)))
{
GlowIndex = (*reinterpret_cast<int*>(*Entity + 0xA310));
(*reinterpret_cast<float*>(*Pointer.GetGlowPointer(Client) + ((GlowIndex * 0x38) + 0x4))) = 1.0f;
(*reinterpret_cast<float*>(*Pointer.GetGlowPointer(Client) + ((GlowIndex * 0x38) + 0x8))) = 0.0f;
(*reinterpret_cast<float*>(*Pointer.GetGlowPointer(Client) + ((GlowIndex * 0x38) + 0xC))) = 0.0f;
(*reinterpret_cast<float*>(*Pointer.GetGlowPointer(Client) + ((GlowIndex * 0x38) + 0x10))) = 1.0f;
(*reinterpret_cast<bool*>(*Pointer.GetGlowPointer(Client) + ((GlowIndex * 0x38) + 0x24))) = true;
}
}
Code:
DWORD* GetGlowPointer(DWORD Client)
{
return(reinterpret_cast<DWORD*>(Client + m_dwGlowObject));
}
Code:
DWORD m_dwGlowObject = 0x4F6EB94; DWORD m_dwEntityList = 0x4A58EE4;

