My old Auto-CS bot DLL source. Needs updated AoBs for hooking

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My old Auto-CS bot DLL source. Needs updated AoBs for hooking
Here's a link to the initial release thread, if you want to check it out.
http://www.mpgh.net/forum/showthread.php?t=1058640




This was more or less the first real tool I developed, and it was pretty hackey, not much for comments in the source code either. Shouldn't be too hard to re-write it into your own tool, and call the internal issueCommand function instead of all the hackey screen stuff I did.

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leagueAutoAttack-master-2c674cff85adab8988270c88e2e429fc64acf892_mpgh.net.zip10.7 MB · 566 downloads Clean
Approved .
Thanks for sharing, what do you suggest me to do? what to start with??

- - - Updated - - -
@Nimboso iam willing to make it work.
Quote Originally Posted by FunctionX View Post
Thanks for sharing, what do you suggest me to do? what to start with??

- - - Updated - - -
@Nimboso iam willing to make it work.
There are 4 locations in memory that the DLL hooks to grab information.

The first ls called "mYBtePattern" and "mYByteMask" which accesses only the mouse Y location on the map.
The second is "yBytePattern" and "yByteMask" which accesses only the player champions Y location on the map.
The third is "mobBytePattern" and "mobByteMask" which assigns the minions HP when they are created.
The last is "adBytePattern" and "adByteMask" which access the player champions AD whenever it is modified (such as by purchasing an item, and re-selling it, etc.

You will need to find the respective values in memory, find the opcodes that access the variables, and then get the bytes for the bytescan. They may have changed a bit, and you might need to change the hooks as well.

If you don't understand how any of the above works, you'll have to learn a bit about reverse engineering, C++, hooking, and how games work in regards to memory.
Quote Originally Posted by Nimboso View Post
There are 4 locations in memory that the DLL hooks to grab information.

The first ls called "mYBtePattern" and "mYByteMask" which accesses only the mouse Y location on the map.
The second is "yBytePattern" and "yByteMask" which accesses only the player champions Y location on the map.
The third is "mobBytePattern" and "mobByteMask" which assigns the minions HP when they are created.
The last is "adBytePattern" and "adByteMask" which access the player champions AD whenever it is modified (such as by purchasing an item, and re-selling it, etc.

You will need to find the respective values in memory, find the opcodes that access the variables, and then get the bytes for the bytescan. They may have changed a bit, and you might need to change the hooks as well.

If you don't understand how any of the above works, you'll have to learn a bit about reverse engineering, C++, hooking, and how games work in regards to memory.
in mob mask which value are we going to get? xxxx????xxxx
cuz i dont see there any offset ;p
Quote Originally Posted by Zaczero View Post


in mob mask which value are we going to get? xxxx????xxxx
cuz i dont see there any offset ;p
I have no idea what the mask will be, it depends on the byte array you're using to find the opcodes. I'll take a look at it and see if I can update it. If so I'll make a release with the working DLL, an updated source, and a video on how to find the proper opcodes to hook.

Well, they seem to have changed some stuff and the bot isn't working anymore. I'm going to hack together some changes to get it working.
Quote Originally Posted by er4s12345678 View Post
i can get banned for this ;v ?
Probably yes
Quote Originally Posted by Not Officer View Post


Probably yes
this code doesn't work
it needs an update
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