The Mobile Project

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The Mobile Project
The Mobile Project

About a year or so ago I thought about porting realm to mobile devices. Today I finally have the time (and motivation) to do so! Here is just a quick teaser on what I've done so far (Not much lol, just started this week). You use virtual "joysticks" to control and attack, and the inventory works the same as prod.

 
Test Clips


About

The project is not going to be a direct port due to copyright/trademark violations. So I intend to make a game similar to rotmg for mobile devices. This means all new items, monsters, dungeons, and classes(sort of). I'll try to keep everyone updated on the game's progress as much as possible.
Nice mate. You're releasing this right? Or selling it?
Quote Originally Posted by The 7th Hokage View Post
Nice mate. You're releasing this right? Or selling it?
Releasing it, when it's done it should be on par with prod quality.
Quote Originally Posted by Juix View Post
Releasing it, when it's done it should be on par with prod quality.
Quote Originally Posted by Lxys View Post
I plan to have a playable beta in 2-3 months
Just adding some stability tests. Surprisingly, mobile seems to run it fine. (for now)

145 Entities
~5-10 Projectiles checking for collision with entities



Same as before, but all entities are all on screen, moving in a circle while I shoot them



Next for stability all I need to do is implement a particle system and see how it holds

Device: iPhone 6

- - - Updated - - -

My device seemed to max out around 400 entities. While shooting I was getting 30 fps, with ~1000+ nodes on screen
Probably a dumb question, but is it going to be multiplayer?
Quote Originally Posted by FinnishFX View Post
Probably a dumb question, but is it going to be multiplayer?
Yes, I definitely plan on making it multiplayer
Im getting to the point where I need to start working on the server

Here is a client update clip



The first weapon had entity pass-through and the second one didn't
Quote Originally Posted by KillerViking View Post
what engine are u using?
SpriteKit, native iOS
Quote Originally Posted by Juix View Post
SpriteKit, native iOS
So this is gonna be an ios game? Swoogity!

Quote Originally Posted by Juix View Post
I plan to have a playable beta in 2-3 months
I'd love to be apart of the beta, you could use TestFlight to upload the beta version I believe.
Quote Originally Posted by crusadorzach View Post
So this is gonna be an ios game? Swoogity!



I'd love to be apart of the beta, you could use TestFlight to upload the beta version I believe.
Yup, thats what I plan on doing. When I open it for beta testing people can send their emails to me and ill add them to the beta
Looks awesome, keep it up
New Knight class coded in. Next step is to add the ability to use an ability.



I'm not sure if I should ditch the old knight ability or have a new class that incorporates the shield
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