Converts packets.xml (KRelay version) to bytecode for easily updating nillys, proxy only clients, nillysreborn, tod's client, orape etc.
Just input the packets.xml data, and get your fresh bytecode to paste at kabam****tmg.messaging.impl.gameserverconnection, so you dont have to rewrite the packets.
i dont really get how it works. so its a updater for outdated clients?
Originally Posted by dennisazzlack
i dont really get how it works. so its a updater for outdated clients?
It's a tool that helps you update the packets in the clients, if you don't get how it works, you shouldn't use it, its not a tool for the game/hack.
Approved.
Post back results
Thanks PKTINOS, another great release (I'm realyl late though).
Any chance that you could do a tutorial of how to work it all because i had a client from a while ago that id love to update and would learn to love how to do it myself (: thanks if you can
Originally Posted by Jimygod
Any chance that you could do a tutorial of how to work it all because i had a client from a while ago that id love to update and would learn to love how to do it myself (: thanks if you can
It updates the packets. It doesnt add new content.
Pretty much makes clients usable, but not practical.
For example, if you update a nillys client like this (that's how it gets updated by PAXMA btw, most of the time) you won't get any new bosses or monsters, and new items will appear as "ART". But if you don't interact with any of those, it will be just like before.
Get the new packet ids from the "8 1 ids" and do this:
Code:
Just input the packets.xml data, and get your fresh bytecode
When you get your fresh bytecode, using an editor like JPexs (swf decompiler), navigate to kabam>rotmg>messaging>impl>gameserverconnection
and replace the old packets with the new ones
This is wonderful i might give it a try when i have the time, Thank you so much dude!
Originally Posted by Jimygod
This is wonderful i might give it a try when i have the time, Thank you so much dude!