❓ Clientside Noclip

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❓ Clientside Noclip
how can i make a Clientside noclip with lua? I saw few hacks with that function but it doenst work
I'm pretty sure creds go to RabidToaster for this one

Code:
local SW = {}
 
SW.Enabled = false
SW.ViewOrigin = Vector( 0, 0, 0 )
SW.ViewAngle = Angle( 0, 0, 0 )
SW.Velocity = Vector( 0, 0, 0 )
 
function SW.CalcView( ply, origin, angles, fov )
        if ( !SW.Enabled ) then return end
        if ( SW.SetView ) then
                SW.ViewOrigin = origin
                SW.ViewAngle = angles
               
                SW.SetView = false
        end
        return { origin = SW.ViewOrigin, angles = SW.ViewAngle }
end
hook.Add( "CalcView", "SpiritWalk", SW.CalcView )
 
function SW.CreateMove( cmd )
        if ( !SW.Enabled ) then return end
       
        // Add and reduce the old velocity.
        local time = FrameTime()
        SW.ViewOrigin = SW.ViewOrigin + ( SW.Velocity * time )
        SW.Velocity = SW.Velocity * 0.95
       
        // Rotate the view when the mouse is moved.
        local sensitivity = 0.022
        SW.ViewAngle.p = math.Clamp( SW.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
        SW.ViewAngle.y = SW.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
       
        // What direction we're going to move in.
        local add = Vector( 0, 0, 0 )
        local ang = SW.ViewAngle
        if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
        if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
        if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
        if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
        if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
        if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
       
        // Speed.
        add = add:GetNormal() * time * 500
        if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
       
        SW.Velocity = SW.Velocity + add
       
        // This stops us looking around crazily while spiritwalking.
        if ( SW.LockView == true ) then
                SW.LockView = cmd:GetViewAngles()
        end
        if ( SW.LockView ) then
                cmd:SetViewAngles( SW.LockView )
        end
       
        // This stops us moving while spiritwalking.
        cmd:SetForwardMove( 0 )
        cmd:SetSideMove( 0 )
        cmd:SetUpMove( 0 )
end
hook.Add( "CreateMove", "SpiritWalk", SW.CreateMove )
 
function SW.Toggle()
        SW.Enabled = !SW.Enabled
        SW.LockView = SW.Enabled
        SW.SetView = true
       
        local status = { [ true ] = "ON", [ false ] = "OFF" }
        print( "SpiritWalk " .. status[ SW.Enabled ] )
end
concommand.Add( "sw_toggle", SW.Toggle )
 
concommand.Add( "sw_pos", function() print( SW.ViewOrigin ) end )
sw_toggle to use it.
Quote Originally Posted by pasquam076 View Post
I'm pretty sure creds go to RabidToaster for this one

Code:
local SW = {}
 
SW.Enabled = false
SW.ViewOrigin = Vector( 0, 0, 0 )
SW.ViewAngle = Angle( 0, 0, 0 )
SW.Velocity = Vector( 0, 0, 0 )
 
function SW.CalcView( ply, origin, angles, fov )
        if ( !SW.Enabled ) then return end
        if ( SW.SetView ) then
                SW.ViewOrigin = origin
                SW.ViewAngle = angles
               
                SW.SetView = false
        end
        return { origin = SW.ViewOrigin, angles = SW.ViewAngle }
end
hook.Add( "CalcView", "SpiritWalk", SW.CalcView )
 
function SW.CreateMove( cmd )
        if ( !SW.Enabled ) then return end
       
        // Add and reduce the old velocity.
        local time = FrameTime()
        SW.ViewOrigin = SW.ViewOrigin + ( SW.Velocity * time )
        SW.Velocity = SW.Velocity * 0.95
       
        // Rotate the view when the mouse is moved.
        local sensitivity = 0.022
        SW.ViewAngle.p = math.Clamp( SW.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
        SW.ViewAngle.y = SW.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
       
        // What direction we're going to move in.
        local add = Vector( 0, 0, 0 )
        local ang = SW.ViewAngle
        if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
        if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
        if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
        if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
        if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
        if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
       
        // Speed.
        add = add:GetNormal() * time * 500
        if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
       
        SW.Velocity = SW.Velocity + add
       
        // This stops us looking around crazily while spiritwalking.
        if ( SW.LockView == true ) then
                SW.LockView = cmd:GetViewAngles()
        end
        if ( SW.LockView ) then
                cmd:SetViewAngles( SW.LockView )
        end
       
        // This stops us moving while spiritwalking.
        cmd:SetForwardMove( 0 )
        cmd:SetSideMove( 0 )
        cmd:SetUpMove( 0 )
end
hook.Add( "CreateMove", "SpiritWalk", SW.CreateMove )
 
function SW.Toggle()
        SW.Enabled = !SW.Enabled
        SW.LockView = SW.Enabled
        SW.SetView = true
       
        local status = { [ true ] = "ON", [ false ] = "OFF" }
        print( "SpiritWalk " .. status[ SW.Enabled ] )
end
concommand.Add( "sw_toggle", SW.Toggle )
 
concommand.Add( "sw_pos", function() print( SW.ViewOrigin ) end )
sw_toggle to use it.
thx im gonna try

- - - Updated - - -

please #closethread
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