SpeedHacker report error, help me

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SpeedHacker report error, help me
What is the error of this backup? The addresses are fully updated according to the latest update ...
When I enter the crossfire comes the 'Report error'.
Code:
float SpeedOld[1776];
void backupvalue()
{
	for (int i = 0; i <= 1776; i++)
	{
		DWORD Weapon = (DWORD) (pWeaponMgr + (4 * i));
		
		if (Weapon != 0)
		{
			SpeedOld[i] = *(float*) (Weapon + MoveSpeedPenalty);
		}
	}
}

void SpeedHacker()
{
	for (int i = 0; i <= 1776; i++)
	{
		DWORD Weapon = (DWORD) (pWeaponMgr + (4 * i));
		
		if (GetAsyncKeyState(VK_SHIFT))
			Weapon = ! Weapon;
		if (Weapon != 0)
                                 if (GetAsyncKeyState(VK_SHIFT))
				*(float*) (Weapon + MoveSpeedPenalty) = -0.2f;
			else
				*(float*) (Weapon + MoveSpeedPenalty) = SpeedOld[i];
	}
}
LOL, SPEED HACK NOT CURRENTLY WORKS
Quote Originally Posted by iProgammer View Post
What is the error of this backup? The addresses are fully updated according to the latest update ...
When I enter the crossfire comes the 'Report error'.
Code:
float SpeedOld[1776];
void backupvalue()
{
	for (int i = 0; i <= 1776; i++)
	{
		DWORD Weapon = (DWORD) (pWeaponMgr + (4 * i));
		
		if (Weapon != 0)
		{
			SpeedOld[i] = *(float*) (Weapon + MoveSpeedPenalty);
		}
	}
}

void SpeedHacker()
{
	for (int i = 0; i <= 1776; i++)
	{
		DWORD Weapon = (DWORD) (pWeaponMgr + (4 * i));
		
		if (GetAsyncKeyState(VK_SHIFT))
			Weapon = ! Weapon;
		if (Weapon != 0)
                                 if (GetAsyncKeyState(VK_SHIFT))
				*(float*) (Weapon + MoveSpeedPenalty) = -0.2f;
			else
				*(float*) (Weapon + MoveSpeedPenalty) = SpeedOld[i];
	}
}
You can't do it
lol its working for me !? fine ?!
you no stop of ask for help here at mpgh right Why do not you do things by yourself?
I have no mind of gold, I only asked for some help ... If you find yourself finding it, it's a bad problem.
get its addys

- - - Updated - - -

Code:
ReloadAnimRatio - Weapon Reload (No Reload)
ChangeWeaponAnimRatio - Weapon change delay (No weapon change delay)
AmmoDamage - Weapon Damage (One hit kill)
LowerAnimRate - Weapon Recoil (Less Recoil not full No Recoil
thank me if i helped you

use that bypass :
#define Bypass28_3 0x5C6771
Posts 1–8 of 8 · Page 1 of 1

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