Nilly vs Orape Autoaim

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Nilly vs Orape Autoaim
Noticed a few differences in the always attack and ignore lists for these two versions. Obviously the Tesla coil and cubes is really probably just personal preference and is toggable. Is one of the auto aims superior to the other?

Extra item in nilly always attack: Tesla Coil.

Extra item in orape ignore: Steel Bot.
Extra item in orape ignore: Rock Bot.
Extra item in orape ignore: Paper Bot.
Extra item in orape ignore: Shield Orc Shield.
Extra item in orape ignore: Shield Orc Key.
Extra item in orape ignore: Shield Orc Flooder.
Extra item in orape ignore: Blue Flaming Skull.
Extra item in orape ignore: Red Flaming Skull.
Extra item in orape ignore: Mysterious Crystal.
Extra item in orape ignore: Crystal Prisoner Steed.
Extra item in orape ignore: Stheno Swarm.
Extra item in orape ignore: Stheno Pet.
Extra item in orape ignore: Assassin of Oryx.
Extra item in orape ignore: Minion of Oryx.
Extra item in orape ignore: Active Sarcophagus.
Extra item in orape ignore: Beam Priestess.
Extra item in orape ignore: Beam Priest.
Extra item in orape ignore: Suit of Armor.
Extra item in orape ignore: Blue Zombie.
Extra item in orape ignore: lod White Dragon Orb.
Extra item in orape ignore: shtrs Spike.
Extra item in orape ignore: False Puppet Master.
Extra item in orape ignore: Puppet Bomb.
Extra item in orape ignore: Puppet Bomb 2.
Extra item in orape ignore: Sorc Bomb Thrower.

Extra item in nilly ignore: Red Gelatinous Cube.
Extra item in nilly ignore: Purple Gelatinous Cube.
Extra item in nilly ignore: Green Gelatinous Cube.
Extra item in nilly ignore: Left Horizontal Trap.
Extra item in nilly ignore: Top Vertical Trap.
Extra item in nilly ignore: 45-225 Diagonal Trap.
Extra item in nilly ignore: 135-315 Diagonal Trap.
Extra item in nilly ignore: Horrid Reaper.
Extra item in nilly ignore: lod Mirror Wyvern1.
Extra item in nilly ignore: lod Mirror Wyvern2.
Extra item in nilly ignore: lod Mirror Wyvern3.
Extra item in nilly ignore: lod Mirror Wyvern4.
Nilly has multiple autoaim modes (the one I used to like the most before stopping using clients was the "nearest to cursor", it's a godlike autoaim for rangeds), and the aiming predicts monster movement. I'm not sure if the newer releases of the client have the prediction, idk if it's bugged or something.
Jnoob once said that he didn't want to "copy" nilly's code so he simply didn't put that autoaim on his orape and/or builder releases.
Is there any way to implement the cursor-based autoaim from Nilly's into an Orape client?
Nilly's aimbot has a better prediction.
I like orape better because of the way it aims. It isnt always as accurate as nillys but at least it prioritizes (nillys if you set to closest, say you are in abyss and you are approaching malphas with autoaim and a white demon comes up, if you had orape you would still be firing at malphas but with nilly you would shoot the white demon)
With nillys you have to constantly change the auto aim style otherwise ur fucked. If nillys had orape autoaim I would definitely prefer it but for now I think orape is better
Quote Originally Posted by McChickenHumper View Post
I like orape better because of the way it aims. It isnt always as accurate as nillys but at least it prioritizes (nillys if you set to closest, say you are in abyss and you are approaching malphas with autoaim and a white demon comes up, if you had orape you would still be firing at malphas but with nilly you would shoot the white demon)
With nillys you have to constantly change the auto aim style otherwise ur fucked. If nillys had orape autoaim I would definitely prefer it but for now I think orape is better
The example you gave (attacking malphas when a white demon gets closer to you) can be fixed by adding malphas to the exceptions list. Then you will attack him no matter what enemies come around (unless its another enemy from the exception list, but thats not very likely).

I think both have their advantages, but sometimes its just what you learned on that you prefer.
You see I would do that but I do not no how to :>
Quote Originally Posted by toddddd View Post
The example you gave (attacking malphas when a white demon gets closer to you) can be fixed by adding malphas to the exceptions list. Then you will attack him no matter what enemies come around (unless its another enemy from the exception list, but thats not very likely).

I think both have their advantages, but sometimes its just what you learned on that you prefer.
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