Speeding up SendUpdate.
I figured out the source to the lag of most sources, SendUpdate in Player.Update.cs, or Player.Update.cs as a whole rather.
Anyone know how to make this bitch run more efficiently? The reason the server lags is because this file runs slow with more players on, hence it causes more lag. I have already made it only export updated stats.
Willing to pay if you can fix all of the lag, a prize of $100 is at stake. HMU with an inbox on skype or on here.
if you want an actual performance increase out of sendupdate you'd need a real dev (as in professional, or years of experience with the language your source is written in), which there are very little of on mpgh, and they usually earn enough money not to care about $100 to freelance in their free time.