Full Bloom in glow

Posts 1–6 of 6 · Page 1 of 1
Full Bloom in glow
Hello, I'd like to add full bloom function in my glow esp
Code:
void DrawGlow(int GlowIndex, GlowStruct Color)
{
	Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x4)), Color.r);    
	Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x8)), Color.g);     
	Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0xC)), Color.b);   
	Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x10)), Color.a);   
	Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x24)), Color.rwo);
	Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x25)), Color.rwuo);
}
What should I add in place ???, to FullBloom start works
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + ???)), Color.FullBloom);
Code:
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x24)), Color.rwo);
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x2C)), true);
Color.rwo must be true.
Quote Originally Posted by armez47 View Post
Code:
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x24)), Color.rwo);
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x2C)), true);
Color.rwo must be true.
I'll try, thx
Code:
Mem.Write< float >((GlowPointer + ((GlowIndex * 0x38) + 0x4)), 0.f);
Mem.Write< float >((GlowPointer + ((GlowIndex * 0x38) + 0x8)), 0.f);
Mem.Write< float >((GlowPointer + ((GlowIndex * 0x38) + 0xC)), 225.f);
Mem.Write< float >((GlowPointer + ((GlowIndex * 0x38) + 0x10)), 0.40f);
Mem.Write< bool >((GlowPointer + ((GlowIndex * 0x38) + 0x24)), true);
Mem.Write< bool >((GlowPointer + ((GlowIndex * 0x38) + 0x26)), true);
Quote Originally Posted by DarknzNet View Post
Code:
Mem.Write< bool >((GlowPointer + ((GlowIndex * 0x38) + 0x26)), true);
It works, thank you
Good to hear. Thread closed.
Posts 1–6 of 6 · Page 1 of 1
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