[FSoD] Static World ID
ive been trying to make a world like Nexus, where the ID is always -2. ive already done the following:
but still shows up in wServer
any help appreciated
TestingWorld.cs
Code:
Id = TestingWorld;
Name = "Testing World";
ClientWorldName = "Testing World";
Background = 2;
AllowTeleport = false;
Difficulty = -1;
World.cs
Code:
public const int PETYARD_ID = -12;
public const int DAILY_QUEST_ID = -13;
public const int GUILD_ID = -14;
public const int TestingWorld = -15;
but still shows up in wServer
Code:
Client joined world 3
