rcs(local_player->getAngles());
void rcs(float* angles)
{
float MyPunch[2];
MyPunch[0] = local_player->getPunch()[0];
MyPunch[1] = local_player->getPunch()[1];
angles[0] = local_player->getAngles()[0] - (MyPunch[0] - old[0]) * 2.f;
angles[1] = local_player->getAngles()[1] - (MyPunch[1] - old[1]) * 2.f;
angles[2] = 0.0f;
util->clampAngles(angles);
old[0] = MyPunch[0];
old[1] = MyPunch[1];
local_player->setAngles(angles);
Sleep(1);
}