Combat Arms Weapon Models

Posts 1–14 of 14 · Page 1 of 1
Combat Arms Weapon Models
Here are some of the models i have managed to get from ca rez files





i will upload more later, im still having trouble converting the files back to ltb but i will get there

and super long knife lol

good job... now... how do we edit them to appear edited in-game?
Quote Originally Posted by Ad litteram View Post
good job... now... how do we edit them to appear edited in-game?
i already know how to that, i need to convert them back to ltb files which i cant really do

and btw if anyone can find something that converts TO .ltb it would be great
Quote Originally Posted by sendi12 View Post
i already know how to that, i need to convert them back to ltb files which i cant really do

and btw if anyone can find something that converts TO .ltb it would be great
well..I think corndog already found a way to do that.. but hes a freakin sick bastard and doesnt want to tell me how the fuck he did it D=
it would be great if u would let us know how u edited it first be4 we let you know how to convert it back
Hmmm... I wonder if the rang on the knife will be longer just because you extended it? Probably not, but you never know.
nice job mangg
to answer WHY06.. yeah im pretty sure it would be.. but people arent considering this.. you are trying to edit this but what u need to be editing is the attributes to these weapons.. decrypt the text files and take a look inside.
oooooooooooooooooooooooohhhh ahhhhhhhhhhhhhhhhhh
LOL at the long knife
Dang now we gonna have sword fights in Combat Arms???? Wth lmao
Quote Originally Posted by flametai1 View Post
Dang now we gonna have sword fights in Combat Arms???? Wth lmao
I can imagine in 5 months: you look at a room's requirements.."swords only"
Just an idea, but I would try editing a player's head module to stretch , most idealistically up, so that they're easier to spot.
Wouldn't edit the hitbox however.
Quote Originally Posted by -XpliCitt- View Post
Just an idea, but I would try editing a player's head module to stretch , most idealistically up, so that they're easier to spot.
Wouldn't edit the hitbox however.
that sounds good... go ahead
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