Hack that Checks for Exploits?

Posts 112 of 12 · Page 1 of 1
Hack that Checks for Exploits?
Hey all. I'm still decently new to cheating and i want to know if there is a hack that checks for exploits on servers you join.
Or when I use scripthook to steal server's addons/lua scripts, If I could find an exploit in them? Thanks for any replys.
Code:
local Abusable = {
	["Net"] = false,
	["Messages"] = false,
	["You"] = false,
	["Have"] = false,
	["Exploits"] = false,
	["For"] = false,
}

for str in next, net.Receivers do
	if (Abusable[str]) == nil) then continue end
	Abusable[str] = true
end

local exploit = function()
	if !(Abusable["nwstr"]) then return end

	-- exploit codes --
end
Quote Originally Posted by Cyaegha View Post
Code:
local Abusable = {
	["Net"] = false,
	["Messages"] = false,
	["You"] = false,
	["Have"] = false,
	["Exploits"] = false,
	["For"] = false,
}

for str in next, net.Receivers do
	if (Abusable[str]) == nil) then continue end
	Abusable[str] = true
end

local exploit = function()
	if !(Abusable["nwstr"]) then return end

	-- exploit codes --
end
So what do I do with that? :P
Quote Originally Posted by Maaate View Post
So what do I do with that? :P
Make a notepad,
Save as, Change the name in Expliot.lua

Go to a game Like (DARKRP)
And it wil be check if there's expliot
Quote Originally Posted by Banjotv1 View Post
Make a notepad,
Save as, Change the name in Expliot.lua

Go to a game Like (DARKRP)
And it wil be check if there's expliot
yah, I did that but i need to test it. thanks

- - - Updated - - -

Quote Originally Posted by Cyaegha View Post
Code:
local Abusable = {
	["Net"] = false,
	["Messages"] = false,
	["You"] = false,
	["Have"] = false,
	["Exploits"] = false,
	["For"] = false,
}

for str in next, net.Receivers do
	if (Abusable[str]) == nil) then continue end
	Abusable[str] = true
end

local exploit = function()
	if !(Abusable["nwstr"]) then return end

	-- exploit codes --
end
i get this error when i try running it (with external) (which doesnt use lua_openscript_cl but you inject external.dll and type "external *name of lua file inside of "external" folder in documents folder) [ERROR] external:11: 'then' expected near ')'
net.Receivers are only clientside use pcall and net start if the exploitable net id is Serverside only
use common sense, it isn't hard to realise what I did wrong.
Quote Originally Posted by Cyaegha View Post
use common sense, it isn't hard to realise what I did wrong.
Like I said. I'm "decently new" I'm not really familiar with this all that much.
Quote Originally Posted by Maaate View Post
Like I said. I'm "decently new" I'm not really familiar with this all that much.
Then this will be a good learning experience.
Quote Originally Posted by Cyaegha View Post
Then this will be a good learning experience.
I'll probably shoot myself before i figure this out tbh

- - - Updated - - -

Quote Originally Posted by Cyaegha View Post
Then this will be a good learning experience.
I guess the :11: is the line or smthn?
Quote Originally Posted by Maaate View Post
I'll probably shoot myself before i figure this out tbh

- - - Updated - - -



I guess the :11: is the line or smthn?
https://www.lua.org/pil/8.4.html
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