A16 B113 Experimental Modified

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A16 B113 Experimental Modified
NOTE::: YOU CAN NOT RUN THIS ON EAC SERVERS AND MUST DISABLE EAC IN THE GAME LAUNCHER BEFORE STARTING 7DTD.EXE OR THE GAME WILL STAY AT A BLACK SCREEN

It appears The Fun Pimps are trying to move the way they handle game manager loading client side...

I've moved out of the old StartGame() call method reference and moved into somewhere else since that option no longer works. Same concept though..

Here is the modified Assembly that will enable Creative/Debug (Godmode/Fly/NoCollision/Teleport/Suicide/etc) but I'm not giving out any other features. This is just proof they are still working to secure their game.

This only works for the "Latest Experimental Build Alpha 16 B113" or at least that's what it was tested on. Windows Version Only!

NOTE::: YOU CAN NOT RUN THIS ON EAC SERVERS AND MUST DISABLE EAC IN THE GAME LAUNCHER BEFORE STARTING 7DTD.EXE OR THE GAME WILL STAY AT A BLACK SCREEN



VirusTotal RESULT
VirusJotti RESULT


Screen Shot of Creative Menu accessed in a server while searching for turrets. No need for a video, if you don't believe me don't use it.
https://gyazo.com/7dd6cf3a04726296f50a0ce34d982ea4
Assembly-CSharp_mpgh.net.rar2.2 MB · 266 downloads Clean
thanks waiting for test , i`m trying now to use ce but this not work
Quote Originally Posted by SpiritedSolid View Post
thanks waiting for test , i`m trying now to use ce but this not work
Unfortunately they have read/write protect on memory to a small extent. This does prevent the basic memory hacks like Cheat Engine.
We have the one from samghost ist working fine. What we need is a eac hack
Quote Originally Posted by hamburg23 View Post
We have the one from samghost ist working fine. What we need is a eac hack
You're using the 15.2 assembly from samghost on the alpha 16 b113 experimental release? I doubt that.
Invalid Attachment specified. If you followed a valid link, please notify the administrator.
Can you fix?
Quote Originally Posted by mikegarciagm View Post
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Can you fix?
@Austin Sorry you're the only one I can see has any part with this section? Experimental gets frequent updates so would appreciate a quick look for approval. Thank you.
Quote Originally Posted by Bartender View Post
@Austin Sorry you're the only one I can see has any part with this section? Experimental gets frequent updates so would appreciate a quick look for approval. Thank you.
I don't have powers in this section
Dont download. Invalid Attachment specified. If you followed a valid link, please notify the administrator.
Quote Originally Posted by vermat View Post
Dont download. Invalid Attachment specified. If you followed a valid link, please notify the administrator.
It's awaiting approval from a mod you damned fool.
Bartender, maybe you could tell us to where did they move the creative and debug call methods?
Quote Originally Posted by Austin View Post


I don't have powers in this section
ah well I tried..lol


Quote Originally Posted by DaSilver View Post
Bartender, maybe you could tell us to where did they move the creative and debug call methods?
They didn't move them. I moved them. People were typically putting GamePrefs.Set CreativeMenuEnabled True and GamePrefs.Set DebugMenuEnabled True within StartGame() but that doesn't work anymore. I moved it somewhere that gets called within game. You can move it to many places for the effect, just think of where the game is guaranteed to run that code and make sure you throw in the GamePrefs Save(). If you're at all unsure, use an old modified assembly to see what exactly needs to be added - you just choose the "where"
When it will check where are the moderators?
that is genius! Thanks! I will try it

EDIT: AWESOME! It really works! Dude, you awesome!!!
So if you tweak the 15.2 one you can get it to work?

Any mods looking into the file yet?
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