help me in finding bone matrix please
please help me
John Kittz
DWORD x=getpid("Counter-Strike: Global Offensive");
HANDLE y=gethproc(x);
int client=getmod(x,"client.dll");
int LocalPlayer=read<int>(y,client+oLocalPlayer);
int EntityList=read<int>(y,client+oEntityList+0x10);
int botbonebase=read<int>(y,EntityList+0x2698);
while(true){
cout<<"x-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0xC))<<endl;
cout<<"y-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x1C))<<endl;
cout<<"z-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x2C))<<endl;
Sleep(1000);
system("cls");
}
this is the code i am debuging i have 1 bot in my server whose entity list is (client+oEntityList+0x10 )so i created baseb******** (EntityList+0x2698)
now when i run this code this does not give bone position of that BOT please help me to find bone cord
John Kittz
DWORD x=getpid("Counter-Strike: Global Offensive");
HANDLE y=gethproc(x);
int client=getmod(x,"client.dll");
int LocalPlayer=read<int>(y,client+oLocalPlayer);
int EntityList=read<int>(y,client+oEntityList+0x10);
int botbonebase=read<int>(y,EntityList+0x2698);
while(true){
cout<<"x-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0xC))<<endl;
cout<<"y-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x1C))<<endl;
cout<<"z-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x2C))<<endl;
Sleep(1000);
system("cls");
}
this is the code i am debuging i have 1 bot in my server whose entity list is (client+oEntityList+0x10 )so i created baseb******** (EntityList+0x2698)
now when i run this code this does not give bone position of that BOT please help me to find bone cord

