CSGO pixelsearch?

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CSGO pixelsearch?
Hey! I tried to make a csgo pixelsearch aimbot, but it doesnt work. Its flicking to the floor. The colors are right, cuz flicking only if i see an enemy.
Here is my code w/o color:
HotKeySet("(F6)","_Exit")

While 1
$Variable = PixelSearch(0,0,1365,767,COLOR)
If IsArray($Variable) = True Then
MouseMove($Variable [0], $Variable [1], 1)
EndIf
WEnd

Func _Exit()
Exit
EndFunc

Is pixelsearch possible in csgo?
Quote Originally Posted by britguy420 View Post
Hey! I tried to make a csgo pixelsearch aimbot, but it doesnt work. Its flicking to the floor. The colors are right, cuz flicking only if i see an enemy.
Here is my code w/o color:
HotKeySet("(F6)","_Exit")

While 1
$Variable = PixelSearch(0,0,1365,767,COLOR)
If IsArray($Variable) = True Then
MouseMove($Variable [0], $Variable [1], 1)
EndIf
WEnd

Func _Exit()
Exit
EndFunc

Is pixelsearch possible in csgo?
I mean yes and no its possible but there are too many similar colors to work there is never just 1 unique color to a player model
But i think there is nothing wrong with 1 color, i mean, dont get me wrong, but if i try to use "low fov" (not 0,0,1365,767, something smaller) its flicking only when is see the enemy, not any else color on the ground. I am not some expert so this is only my opinion, can u give me an example please? thanks
Quote Originally Posted by britguy420 View Post
But i think there is nothing wrong with 1 color, i mean, dont get me wrong, but if i try to use "low fov" (not 0,0,1365,767, something smaller) its flicking only when is see the enemy, not any else color on the ground. I am not some expert so this is only my opinion, can u give me an example please? thanks
For dust 2 as an example and your on ct trying to lock onto t, the t's models are made to have similar color style as dust 2 so technically it would be detecting colors on dust 2 and the model so it would be very flimsy
Quote Originally Posted by Ally View Post


For dust 2 as an example and your on ct trying to lock onto t, the t's models are made to have similar color style as dust 2 so technically it would be detecting colors on dust 2 and the model so it would be very flimsy
Yea, i agree with that, but its still happening hwen i am trying to lock on a CT on a full white map. Its just flicks down to the floor, and when is see the enemy spinning on the floor like Fast spin aa or something like this...
Quote Originally Posted by britguy420 View Post
Yea, i agree with that, but its still happening hwen i am trying to lock on a CT on a full white map. Its just flicks down to the floor, and when is see the enemy spinning on the floor like Fast spin aa or something like this...
Can't really help with that also do you have m_rawinput on that might be the case
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