I need a Autorevolver source for Ayyware?

Posts 111 of 11 · Page 1 of 1
I need a Autorevolver source for Ayyware?
I need a Autorevolver source for Ayyware?
just take the last ayyware source and look in ragebot.cpp lmao
Check if the Weapon is a Revolver and make a simple delay for IN_ATTACK, its not that hard..
I would suggest making a postponefireready but heres a meme for you

Code:
if (GameUtils::IsRevolver(pWeapon) && Menu::Window.RageBotTab.AutoRevolver.GetState())
	{
		static int delay = 0;
		delay++;

		if (delay <= 15)
			pCmd->buttons |= IN_ATTACK;
		else
			delay = 0;
	}
Quote Originally Posted by ZectixV1 View Post
I would suggest making a postponefireready but heres a meme for you

Code:
if (GameUtils::IsRevolver(pWeapon) && Menu::Window.RageBotTab.AutoRevolver.GetState())
	{
		static int delay = 0;
		delay++;

		if (delay <= 15)
			pCmd->buttons |= IN_ATTACK;
		else
			delay = 0;
	}
i laughed.
Quote Originally Posted by shiroxarts2k View Post
i laughed.
large meme l0l
Quote Originally Posted by ZectixV1 View Post
I would suggest making a postponefireready but heres a meme for you

Code:
if (GameUtils::IsRevolver(pWeapon) && Menu::Window.RageBotTab.AutoRevolver.GetState())
	{
		static int delay = 0;
		delay++;

		if (delay <= 15)
			pCmd->buttons |= IN_ATTACK;
		else
			delay = 0;
	}
Stop spoonfeeding these useless kids please.
Quote Originally Posted by Joplin View Post
Stop spoonfeeding these useless kids please.
Who are you?
Quote Originally Posted by ZectixV1 View Post


Who are you?
Actually same question for you...
Quote Originally Posted by ZectixV1 View Post
I would suggest making a postponefireready but heres a meme for you

Code:
if (GameUtils::IsRevolver(pWeapon) && Menu::Window.RageBotTab.AutoRevolver.GetState())
	{
		static int delay = 0;
		delay++;

		if (delay <= 15)
			pCmd->buttons |= IN_ATTACK;
		else
			delay = 0;
	}
ah yeah, make a netvar!
The less ghetto method would be getting the netvar flPostponeFireReady and if it -1 is less than curtime.
Posts 111 of 11 · Page 1 of 1

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