QuestionAyyware Resolver

Posts 16 of 6 · Page 1 of 1
Ayyware Resolver
Hello!

Firstly sorry for my bad english but I speak hungarian! I just want to ask you guys for a little bit of help!
Can someone send me a not that bad pastable ayyware resolver?

(Please don't write this: learn c++)

Thanks for your answers, have a nice day!
learn c++
have fun with your superior paste
pEntity->GetLBY, Profit.
1tap Resolver btw :^))))
i have not bad resolver 1 tapping skeet and aimwhore
void learncpp.com ()
{
onetap::skeet->learncpp.com;
onetap::aimwhore->learncpp.com;
}
Quote Originally Posted by anonimxdd View Post
i have not bad resolver 1 tapping skeet and aimwhore
void learncpp.com ()
{
onetap::skeet->learncpp.com;
onetap::aimwhore->learncpp.com;
}
Plot twist:You cant use dots as names
Yeah
Quote Originally Posted by antep2727 View Post
Plot twist:You cant use dots as names
if (Menu::Window.RageBotTab.AccuracyAngleFix2.GetStat e()) //Test
{
IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
Vector* EyeYaw = pEntity->GetEyeAnglesPointer();
static bool isMoving;
float PlayerIsMoving = abs(pEntity->GetVelocity().Length());
if (PlayerIsMoving > 0.1) isMoving = true;
else if (PlayerIsMoving <= 0.1) isMoving = false;

static float StoredLBY = 0.0f;
static bool bLowerBodyIsUpdated;
if (pEntity->GetLowerBodyYaw() != StoredLBY) bLowerBodyIsUpdated = true;
else bLowerBodyIsUpdated = false;

float bodyeyedelta = pEntity->GetEyeAngles().y - pEntity->GetLowerBodyYaw();

if (bLowerBodyIsUpdated || isMoving || fabsf(bodyeyedelta) >= 35.0f)
{
EyeYaw->y = pEntity->GetLowerBodyYaw();
StoredLBY = pEntity->GetLowerBodyYaw();
}

else
{
if (fabsf(bodyeyedelta) < 35.0f && fabsf(bodyeyedelta) > 0.0f)
EyeYaw->y = pEntity->GetLowerBodyYaw() + bodyeyedelta;
}
}


QAngle* GetEyeAnglesPointer()
{
return reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
}
QAngle GetEyeAngles()
{
return *reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
}
Posts 16 of 6 · Page 1 of 1

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