QuestionHow do i get my playermodel look like this?

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How do i get my playermodel look like this?
How do i make my playermodel look like this?
Not the material!
Hook DrawModelExecute.

These classes are usefull
Code:
IMaterial
IMaterialSystem
IVModelRender
IVModelInfoClient

Example hook: (Wireframe hands)
Code:
namespace DrawModelExecute
	{
		typedef void(__thiscall* DrawModelExecuteFn)(void*,IMatRenderContext*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4_t*);
		void __fastcall DrawModelExecute_Hooked(void* ecx, void* edx, IMatRenderContext* pMatRenderContext, const DrawModelState_t& state, const ModelRenderInfo_t& info, matrix3x4_t* pCustomBoneToWorld)
		{
			if (pEngineClient->IsInGame() && pLocal)
			{
				std::string ModelName = pModelInfo->GetModelName(info.pModel);
				if (MenuObjects::WireframeArms.Get())
				{
					if (strstr(ModelName.c_str(), "arms"))
					{
						IMaterial* pArms = pMaterialSystem->FindMaterial(ModelName.c_str(), TEXTURE_GROUP_MODEL);
						pArms->SetMaterialVarFlag(MATERIAL_VAR_WIREFRAME, true);
						pModelRender->ForcedMaterialOverride(pArms);
					}
				}	
			}
			pModelRenderHook->GetOriginal<DrawModelExecuteFn>(21)(ecx, pMatRenderContext, state, info, pCustomBoneToWorld);
		}
What's the material btw?
Quote Originally Posted by affe2626 View Post
Hook DrawModelExecute.

These classes are usefull
Code:
IMaterial
IMaterialSystem
IVModelRender
IVModelInfoClient

Example hook: (Wireframe hands)
Code:
namespace DrawModelExecute
	{
		typedef void(__thiscall* DrawModelExecuteFn)(void*,IMatRenderContext*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4_t*);
		void __fastcall DrawModelExecute_Hooked(void* ecx, void* edx, IMatRenderContext* pMatRenderContext, const DrawModelState_t& state, const ModelRenderInfo_t& info, matrix3x4_t* pCustomBoneToWorld)
		{
			if (pEngineClient->IsInGame() && pLocal)
			{
				std::string ModelName = pModelInfo->GetModelName(info.pModel);
				if (MenuObjects::WireframeArms.Get())
				{
					if (strstr(ModelName.c_str(), "arms"))
					{
						IMaterial* pArms = pMaterialSystem->FindMaterial(ModelName.c_str(), TEXTURE_GROUP_MODEL);
						pArms->SetMaterialVarFlag(MATERIAL_VAR_WIREFRAME, true);
						pModelRender->ForcedMaterialOverride(pArms);
					}
				}	
			}
			pModelRenderHook->GetOriginal<DrawModelExecuteFn>(21)(ecx, pMatRenderContext, pState, info, pCustomBoneToWorld);
		}
What's the material btw?
That's what we're all wondering, it's from the private cheat "Isolation". They call it "Bubble"
Quote Originally Posted by hinnie View Post
That's what we're all wondering, it's from the private cheat "Isolation". They call it "Bubble"
He said "NOT THE MATERIAL!" so I think he knows. This maybe? models/inventory_items/trophy_majorsstal_blue
Quote Originally Posted by affe2626 View Post
He said "NOT THE MATERIAL!" so I think he knows. This maybe? models/inventory_items/trophy_majorsstal_blue
Yeah, however it doesn't apply on player models, last time I tried it just made the models black :P
Quote Originally Posted by hinnie View Post
Yeah, however it doesn't apply on player models, last time I tried it just made the models black :P
Yeah all my models are also black :/ Thought it was my cheat only. All models I try are black, do you know why?
Quote Originally Posted by affe2626 View Post
Yeah all my models are also black :/ Thought it was my cheat only. All models I try are black, do you know why?
Up your shader settings in video settings on csgo
Quote Originally Posted by lll333 View Post
Up your shader settings in video settings on csgo
I have every setting as high as possible
It's just trophy_majorsvv blue and they probably messed up with the color modulation and such, make sure your video settings are on high as well
get invite to isolation and buy and you get this model
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