❓ Set Player Angle
I am having trouble setting client angles when host, I'm not sure if it's possible I would think it's the same as setting origin.
Anyone have any ideas? is there another way to accomplish this anyone knows of? I was pretty confident it would work the same way as setting a client origin as above, suppose I was incorrect
Code
typedef void(__cdecl* SetClientOrigin_t)(playerstate_t *playerState_s, const float *origin);
static SetClientOrigin_t SetClientOrigin; - works fine
typedef void(__cdecl* SetAngle_t)(gentity_t *ent, const float *angle);
static SetAngle_t SetAngle; - set angles works perfectly for all entities
typedef void(__cdecl* SetClientAngle_t)(playerstate_t *playerState_s, const float *angle);
static SetClientAngle_t SetClientAngle; - doesn't work at all, works for ents however little confused.
static SetClientOrigin_t SetClientOrigin; - works fine
typedef void(__cdecl* SetAngle_t)(gentity_t *ent, const float *angle);
static SetAngle_t SetAngle; - set angles works perfectly for all entities
typedef void(__cdecl* SetClientAngle_t)(playerstate_t *playerState_s, const float *angle);
static SetClientAngle_t SetClientAngle; - doesn't work at all, works for ents however little confused.
Anyone have any ideas? is there another way to accomplish this anyone knows of? I was pretty confident it would work the same way as setting a client origin as above, suppose I was incorrect

