QuestionSkinchanger problem after update!

Posts 115 of 16 · Page 1 of 2
Skinchanger problem after update!
My skinchanger is not working anymore after the update but glove changer works perfectly with skin.
Same problem, everything else works flawlessly except skins
Yeah i managed to get the skin apply when i buy the weapon but will reset to default when i click apply.
im checking out now trying to figure out the problem
Please reply to this thread when anyone will find out thanks!
Replace
(!(sWeapon.find("models/weapons", 0) != std::string::nops))
with
(sWeapon.find("models/weapons", 0) != std::string::nops)
Quote Originally Posted by officialflaming View Post
Replace
(!(sWeapon.find("models/weapons", 0) != std::string::nops))
with
(sWeapon.find("models/weapons", 0) != std::string::nops)
Thanks skins is working now but my knife don't work.
Quote Originally Posted by officialflaming View Post
Replace
(!(sWeapon.find("models/weapons", 0) != std::string::nops))
with
(sWeapon.find("models/weapons", 0) != std::string::nops)
needs to be
Code:
((sWeapon.find("models/weapons", 0) != std::string::nops))
but it will crash after every round so easiest way to fix skin changer is to update paint offsets
Ayyware Skin changer Fix:

Old Code:

if (!(sWeapon.find("models/weapons", 0) != std::string::npos))
continue;

Replace it with:

if (sWeapon.find("models/weapons", 0) != std::string::npos)
continue;

Credit to Joplin

also about ur crashing i would check stuff like
make sure your classid has 252
and check these

if(!Interfaces::Engine->IsInGame())
return;

IClientEntity* pLocal = hackmanager.pLocal();
if(!pLocal)
return;

if(!pLocal->IsAlive())
return;
Quote Originally Posted by hotted1135 View Post
Ayyware Skin changer Fix:

Old Code:

if (!(sWeapon.find("models/weapons", 0) != std::string::npos))
continue;

Replace it with:

if (sWeapon.find("models/weapons", 0) != std::string::npos)
continue;

Credit to Joplin

also about ur crashing i would check stuff like
make sure your classid has 252
and check these

if(!Interfaces::Engine->IsInGame())
return;

IClientEntity* pLocal = hackmanager.pLocal();
if(!pLocal)
return;

if(!pLocal->IsAlive())
return;
Can you post the classid??
Quote Originally Posted by hotted1135 View Post
Ayyware Skin changer Fix:

Old Code:

if (!(sWeapon.find("models/weapons", 0) != std::string::npos))
continue;

Replace it with:

if (sWeapon.find("models/weapons", 0) != std::string::npos)
continue;

Credit to Joplin

also about ur crashing i would check stuff like
make sure your classid has 252
and check these

if(!Interfaces::Engine->IsInGame())
return;

IClientEntity* pLocal = hackmanager.pLocal();
if(!pLocal)
return;

if(!pLocal->IsAlive())
return;
Hey, where abouts should this line of code be located?? i cannot find it in my solution. cheers
Code:
// Class ID
enum class CSGOClassID
{
	CAK47 = 1,
	CBaseAnimating = 2,
	CBaseAnimatingOverlay = 3,
	CBaseAttributableItem = 4,
	CBaseButton = 5,
	CBaseCombatCharacter = 6,
	CBaseCombatWeapon = 7,
	CBaseCSGrenade = 8,
	CBaseCSGrenadeProjectile = 9,
	CBaseDoor = 10,
	CBaseEntity = 11,
	CBaseFlex = 12,
	CBaseGrenade = 13,
	CBaseParticleEntity = 14,
	CBasePlayer = 15,
	CBasePropDoor = 16,
	CBaseTeamObjectiveResource = 17,
	CBaseTempEntity = 18,
	CBaseToggle = 19,
	CBaseTrigger = 20,
	CBaseViewModel = 21,
	CBaseVPhysicsTrigger = 22,
	CBaseWeaponWorldModel = 23,
	CBeam = 24,
	CBeamSpotlight = 25,
	CBoneFollower = 26,
	CBreakableProp = 27,
	CBreakableSurface = 28,
	CC4 = 29,
	CCascadeLight = 30,
	CChicken = 31,
	CColorCorrection = 32,
	CColorCorrectionVolume = 33,
	CCSGameRulesProxy = 34,
	CCSPlayer = 35,
	CCSPlayerResource = 36,
	CCSRagdoll = 37,
	CCSTeam = 38,
	CDEagle = 39,
	CDecoyGrenade = 40,
	CDecoyProjectile = 41,
	CDynamicLight = 42,
	CDynamicProp = 43,
	CEconEntity = 44,
	CEconWearable = 45,
	CEmbers = 46,
	CEntityDissolve = 47,
	CEntityFlame = 48,
	CEntityFreezing = 49,
	CEntityParticleTrail = 50,
	CEnvAmbientLight = 51,
	CEnvDetailController = 52,
	CEnvDOFController = 53,
	CEnvParticleScript = 54,
	CEnvProjectedTexture = 55,
	CEnvQuadraticBeam = 56,
	CEnvScreenEffect = 57,
	CEnvScreenOverlay = 58,
	CEnvTonemapController = 59,
	CEnvWind = 60,
	CFEPlayerDecal = 61,
	CFireCrackerBlast = 62,
	CFireSmoke = 63,
	CFireTrail = 64,
	CFish = 65,
	CFlashbang = 66,
	CFogController = 67,
	CFootstepControl = 68,
	CFunc_Dust = 69,
	CFunc_LOD = 70,
	CFuncAreaPortalWindow = 71,
	CFuncBrush = 72,
	CFuncConveyor = 73,
	CFuncLadder = 74,
	CFuncMonitor = 75,
	CFuncMoveLinear = 76,
	CFuncOccluder = 77,
	CFuncReflectiveGlass = 78,
	CFuncRotating = 79,
	CFuncSmokeVolume = 80,
	CFuncTrackTrain = 81,
	CGameRulesProxy = 82,
	CHandleTest = 83,
	CHEGrenade = 84,
	CHostage = 85,
	CHostageCarriableProp = 86,
	CIncendiaryGrenade = 87,
	CInferno = 88,
	CInfoLadderDismount = 89,
	CInfoOverlayAccessor = 90,
	CItem_Healthshot = 91,
	CItemDogtags = 92,
	CKnife = 93,
	CKnifeGG = 94,
	CLightGlow = 95,
	CMaterialModifyControl = 96,
	CMolotovGrenade = 97,
	CMolotovProjectile = 98,
	CMovieDisplay = 99,
	CParticleFire = 100,
	CParticlePerformanceMonitor = 101,
	CParticleSystem = 102,
	CPhysBox = 103,
	CPhysBoxMultiplayer = 104,
	CPhysicsProp = 105,
	CPhysicsPropMultiplayer = 106,
	CPhysMagnet = 107,
	CPlantedC4 = 108,
	CPlasma = 109,
	CPlayerResource = 110,
	CPointCamera = 111,
	CPointCommentaryNode = 112,
	CPointWorldText = 113,
	CPoseController = 114,
	CPostProcessController = 115,
	CPrecipitation = 116,
	CPrecipitationBlocker = 117,
	CPredictedViewModel = 118,
	CProp_Hallucination = 119,
	CPropDoorRotating = 120,
	CPropJeep = 121,
	CPropVehicleDriveable = 122,
	CRagdollManager = 123,
	CRagdollProp = 124,
	CRagdollPropAttached = 125,
	CRopeKeyframe = 126,
	CSCAR17 = 127,
	CSceneEntity = 128,
	CSensorGrenade = 129,
	CSensorGrenadeProjectile = 130,
	CShadowControl = 131,
	CSlideshowDisplay = 132,
	CSmokeGrenade = 133,
	CSmokeGrenadeProjectile = 134,
	CSmokeStack = 135,
	CSpatialEntity = 136,
	CSpotlightEnd = 137,
	CSprite = 138,
	CSpriteOriented = 139,
	CSpriteTrail = 140,
	CStatueProp = 141,
	CSteamJet = 142,
	CSun = 143,
	CSunlightShadowControl = 144,
	CTeam = 145,
	CTeamplayRoundBasedRulesProxy = 146,
	CTEArmorRicochet = 147,
	CTEBaseBeam = 148,
	CTEBeamEntPoint = 149,
	CTEBeamEnts = 150,
	CTEBeamFollow = 151,
	CTEBeamLaser = 152,
	CTEBeamPoints = 153,
	CTEBeamRing = 154,
	CTEBeamRingPoint = 155,
	CTEBeamSpline = 156,
	CTEBloodSprite = 157,
	CTEBloodStream = 158,
	CTEBreakModel = 159,
	CTEBSPDecal = 160,
	CTEBubbles = 161,
	CTEBubbleTrail = 162,
	CTEClientProjectile = 163,
	CTEDecal = 164,
	CTEDust = 165,
	CTEDynamicLight = 166,
	CTEEffectDispatch = 167,
	CTEEnergySplash = 168,
	CTEExplosion = 169,
	CTEFireBullets = 170,
	CTEFizz = 171,
	CTEFootprintDecal = 172,
	CTEFoundryHelpers = 173,
	CTEGaussExplosion = 174,
	CTEGlowSprite = 175,
	CTEImpact = 176,
	CTEKillPlayerAttachments = 177,
	CTELargeFunnel = 178,
	CTEMetalSparks = 179,
	CTEMuzzleFlash = 180,
	CTEParticleSystem = 181,
	CTEPhysicsProp = 182,
	CTEPlantBomb = 183,
	CTEPlayerAnimEvent = 184,
	CTEPlayerDecal = 185,
	CTEProjectedDecal = 186,
	CTERadioIcon = 187,
	CTEShatterSurface = 188,
	CTEShowLine = 189,
	CTesla = 190,
	CTESmoke = 191,
	CTESparks = 192,
	CTESprite = 193,
	CTESpriteSpray = 194,
	CTest_ProxyToggle_Networkable = 194,
	CTestTraceline = 196,
	CTEWorldDecal = 197,
	CTriggerPlayerMovement = 198,
	CTriggerSoundOperator = 199,
	CVGuiScreen = 200,
	CVoteController = 201,
	CWaterBullet = 202,
	CWaterLODControl = 203,
	CWeaponAug = 204,
	CWeaponAWP = 205,
	CWeaponBaseItem = 206,
	CWeaponBizon = 207,
	CWeaponCSBase = 208,
	CWeaponCSBaseGun = 209,
	CWeaponCycler = 210,
	CWeaponElite = 211,
	CWeaponFamas = 212,
	CWeaponFiveSeven = 213,
	CWeaponG3SG1 = 214,
	CWeaponGalil = 215,
	CWeaponGalilAR = 216,
	CWeaponGlock = 217,
	CWeaponHKP2000 = 218,
	CWeaponM249 = 219,
	CWeaponM3 = 220,
	CWeaponM4A1 = 221,
	CWeaponMAC10 = 222,
	CWeaponMag7 = 223,
	CWeaponMP5Navy = 224,
	CWeaponMP7 = 225,
	CWeaponMP9 = 226,
	CWeaponNegev = 227,
	CWeaponNOVA = 228,
	CWeaponP228 = 229,
	CWeaponP250 = 230,
	CWeaponP90 = 231,
	CWeaponSawedoff = 232,
	CWeaponSCAR20 = 233,
	CWeaponScout = 234,
	CWeaponSG550 = 235,
	CWeaponSG552 = 236,
	CWeaponSG556 = 237,
	CWeaponSSG08 = 238,
	CWeaponTaser = 239,
	CWeaponTec9 = 240,
	CWeaponTMP = 241,
	CWeaponUMP45 = 242,
	CWeaponUSP = 243,
	CWeaponXM1014 = 244,
	CWorld = 245,
	DustTrail = 246,
	MovieExplosion = 247,
	ParticleSmokeGrenade = 248,
	RocketTrail = 249,
	SmokeTrail = 250,
	SporeExplosion = 251,
	SporeTrail = 252
};
Hi

My skin/knife changer is working fine, but some knifes are bugged, they do strange animations like they are stabbing in the air.
Knifes in question : Bowie, Falchon, Butterfly, Shadow Daggers
Any idea ?
Quote Originally Posted by adrianvitaiev View Post
Hi

My skin/knife changer is working fine, but some knifes are bugged, they do strange animations like they are stabbing in the air.
Knifes in question : Bowie, Falchon, Butterfly, Shadow Daggers
Any idea ?
Yea those knife models are broken. There are animation fixes in as example Apocalypse cheat
Quote Originally Posted by Joplin View Post
Yea those knife models are broken. There are animation fixes in as example Apocalypse cheat
Oh ok ^^

Could you send the fix to me please ? ^^

Thanks in advance
Quote Originally Posted by adrianvitaiev View Post
Oh ok ^^

Could you send the fix to me please ? ^^

Thanks in advance
Animationfix.h ? use your brain please!
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