how 2 change ayyware offsets

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how 2 change ayyware offsets
NVM BOIS I DID IT
how
////////////////2shortttt
Can you tell us how? i was looking overywhere for tutorial and i cant find shit -.-
Quote Originally Posted by haxerro View Post
Can you tell us how? i was looking overywhere for tutorial and i cant find shit -.-
How about learncpp.com ?
just pastad from joplins whip ez
this shit works
Functions::KeyValues_KeyValues = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x68\x00\x00\x00\x00\x8B\xC8\xE8\x00\x00\x 00\x00\x89\x45\xFC\xEB\x07\xC7\x45\x00\x00\x00\x00 \x00\x8B\x03\x56", "x????xxx????xxxxxxx?????xxx");
Functions::KeyValues_KeyValues += 7;
Functions::KeyValues_KeyValues = Functions::KeyValues_KeyValues + *reinterpret_cast< PDWORD_PTR >(Functions::KeyValues_KeyValues + 1) + 5;

Functions::KeyValues_LoadFromBuffer = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x80\x7D\xF8\x00\x00\x 00\x85\xDB", "x????xxxx??xx");
Functions::KeyValues_LoadFromBuffer = Functions::KeyValues_LoadFromBuffer + *reinterpret_cast< PDWORD_PTR >(Functions::KeyValues_LoadFromBuffer + 1) + 5;

Functions::dwCalcPlayerView = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x84\xC0\x75\x08\x57\x8B\xCE\xE8\x00\x00\x 00\x00\x8B\x06", "xxxxxxxx????xx");

Functions::dwGetPlayerCompRank = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 8B 0D ? ? ? ? 68 ? ? ? ? "));

Functions::dwIsReady = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 51 56 8B 35 ? ? ? ? 80 7E 58 00"));

Utilities::Log("Offsets/Indexes Up to Date");
Quote Originally Posted by 151515eee View Post
just pastad from joplins whip ez
this shit works
Functions::KeyValues_KeyValues = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x68\x00\x00\x00\x00\x8B\xC8\xE8\x00\x00\x 00\x00\x89\x45\xFC\xEB\x07\xC7\x45\x00\x00\x00\x00 \x00\x8B\x03\x56", "x????xxx????xxxxxxx?????xxx");
Functions::KeyValues_KeyValues += 7;
Functions::KeyValues_KeyValues = Functions::KeyValues_KeyValues + *reinterpret_cast< PDWORD_PTR >(Functions::KeyValues_KeyValues + 1) + 5;

Functions::KeyValues_LoadFromBuffer = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\xE8\x00\x00\x00\x00\x80\x7D\xF8\x00\x00\x 00\x85\xDB", "x????xxxx??xx");
Functions::KeyValues_LoadFromBuffer = Functions::KeyValues_LoadFromBuffer + *reinterpret_cast< PDWORD_PTR >(Functions::KeyValues_LoadFromBuffer + 1) + 5;

Functions::dwCalcPlayerView = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x84\xC0\x75\x08\x57\x8B\xCE\xE8\x00\x00\x 00\x00\x8B\x06", "xxxxxxxx????xx");

Functions::dwGetPlayerCompRank = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 8B 0D ? ? ? ? 68 ? ? ? ? "));

Functions::dwIsReady = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 51 56 8B 35 ? ? ? ? 80 7E 58 00"));

Utilities::Log("Offsets/Indexes Up to Date");
Wow. Pasting "shit" from other hacks arent a good method to fix the problem.
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