Indigo paste problem

Posts 19 of 9 · Page 1 of 1
Indigo paste problem
Hey guys,

I pasted Indigo earlier right, added a ton of junk code, and even coded my own injector.

I went to test out the indigo paste on one of my vacced accounts, and it worked fine, everything literally worked (I fixed the skinchanger myself etc).

I then accidentally pressed PrntScr and my CSGO closed.

Now everytime I load up CSGO, the hack perfectly injects with any injector (even my own + another UD one).

When I choose to play in offline bots, my game crashes as soon as I hit "play".

Bare in mind, before I hit the PrntScr it didn't do that to all of the games before. (Or the PrntScr thing could be a coincidence?)

Anyone had this before? I would like to fix this asap tbh.

Cheers.
Never seen this kinda error...
I have my own indigo paste removed skins, triggerbot, radar and knifebot.
Honestly idk maybe debug it??
Offsets? //2shorts
Quote Originally Posted by MyDankPotato View Post
Never seen this kinda error...
I have my own indigo paste removed skins, triggerbot, radar and knifebot.
Honestly idk maybe debug it??
https://imgur.com/a/qfdMr I get that when I saved it as a debug and injected the DLL.

Quote Originally Posted by An0m4ly_15 View Post
Offsets? //2shorts
Wym? like, the distances or names (sorry if im being stupid lol only just came back to C++, being hella working on html shit)
Quote Originally Posted by r1vals View Post
https://imgur.com/a/qfdMr I get that when I saved it as a debug and injected the DLL.



Wym? like, the distances or names (sorry if im being stupid lol only just came back to C++, being hella working on html shit)
Maybe the offssets from the game arent up to date.


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Code:
using System;

namespace hazedumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB238;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3894;
        public const Int32 m_bHasDefuser = 0xB248;
        public const Int32 m_bHasHelmet = 0xB22C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3888;
        public const Int32 m_bIsScoped = 0x387E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2F8;
        public const Int32 m_flFlashMaxAlpha = 0xA2F4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2A4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA310;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2B0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x5A76B4;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A8D11C;
        public const Int32 dwForceAttack = 0x2ECF4D8;
        public const Int32 dwForceAttack2 = 0x2ECF4E4;
        public const Int32 dwForceBackward = 0x2ECF4C0;
        public const Int32 dwForceForward = 0x2ECF514;
        public const Int32 dwForceJump = 0x4F23FCC;
        public const Int32 dwForceLeft = 0x2ECF4CC;
        public const Int32 dwForceRight = 0x2ECF4A8;
        public const Int32 dwGameDir = 0x645F68;
        public const Int32 dwGameRulesProxy = 0x4F8E314;
        public const Int32 dwGetAllClasses = 0x4F8E3E8;
        public const Int32 dwGlobalVars = 0x5A73B8;
        public const Int32 dwGlowObjectManager = 0x4FA9B90;
        public const Int32 dwInput = 0x4ED7CE0;
        public const Int32 dwInterfaceLinkList = 0x6EBD14;
        public const Int32 dwLocalPlayer = 0xAAFD7C;
        public const Int32 dwMouseEnable = 0xAB55E0;
        public const Int32 dwMouseEnablePtr = 0xAB55B0;
        public const Int32 dwPlayerResource = 0x2ECD82C;
        public const Int32 dwRadarBase = 0x4EC1E14;
        public const Int32 dwSensitivity = 0xAB547C;
        public const Int32 dwSensitivityPtr = 0xAB5450;
        public const Int32 dwViewMatrix = 0x4A7EB74;
        public const Int32 dwWeaponTable = 0x4ED88D4;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAB5240;
        public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
        public const Int32 dwbSendPackets = 0xCCC5A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 dwSetClanTag = 0x868F0;
        public const Int32 m_pStudioHdr = 0x293C;
    }
}
Quote Originally Posted by An0m4ly_15 View Post


Maybe the offssets from the game arent up to date.

CSGO didn't even have an update though did it? :/ all of the offsets were correct.. can't just change from pressing a prntscr LOL


Btw, is that the code to fix it?
Quote Originally Posted by r1vals View Post

CSGO didn't even have an update though did it? :/ all of the offsets were correct.. can't just change from pressing a prntscr LOL


Btw, is that the code to fix it?
Bro these are the newest offsets
Quote Originally Posted by An0m4ly_15 View Post


Bro these are the newest offsets
ooo lmao, then do i replace it in offset.cpp or? feelin so fuckin nooby lmao
Runtime error in ESP if need help reply

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And Indigo auto updates the offsets by itself. Thats why its all on 0
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