Zombies V1.3.2113141 offsets (reloaded version):
Health (int): 0x1BCBECFC
Special (float): 0x1C03D5F0 (1=max special)
Give weapon 1 (int): 0x1C03BA28
Give weapon 2 (int): 0x1C03BA4C
Give weapon 3 (int): 0x1C03BA58
Rapid fire (int): 0x1C03B9D8
Jump height (float): 0xBCFA98
X, Y, Z (float): 0x1C03B694, 0x1C03B694 + 0x4, 0x1C03B694 + 0x8
Norecoil (byte): 0x5494D (116=OFF, 117=ON)
Current weapon ID (int): 0x1BFBB628
Timescale (float): 0x13EF5BE4
Ammo (int): start offset = 0x1C03BCF4, add 0x18 for the next ammo offset
Zombies' health (int): start offset = 0x1BCCB17C, add 0x418 for the next zombie
Zombies X, Y, Z (float): start offset = 0x1C15EF94, add 0x5BA0 for the next zombie
Money (array of bytes): ?? ?? ?? ?? 00 00 00 ?? ?? ?? ?? 00 06 6B 00 00 31
Round (array of bytes): ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? 06 C0 00 00 54 ??
(I don't know if the patterns are 100% correct)
Remember to add the base address to every offset, if you are using cheat engine for example you have to insert "s2_mp64_ship + <offset>".
Some weapon IDs
2 = BAR
9 = Bren
19 = FG 42
22 = Fliegerfaust
28 = Grease Gun
30 = Jack in the box
34 = Karabin
36 = Lee Enfield
39 = Lewis
45 = 1911
47 = M1941
51 = M1 Garand
53 = M30 Luftwaffe Drilling
58 = MG 15
60 = MG 42
65 = Waffe 28
67 = MP-40
74 = PPSh-41
85 = M1903
88 = STG44
90 = SVT-40
91 = Tesla Gun
98 = M1928
103 = Type 100
108 = Toggle Action
111 = Combat Shotgun