Node JS AQW Bot v0.2

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Node JS AQW Bot v0.2
Hello once again MPGH, I have updated the bot and now I am willing to release it. Unfortunately due to lack of time, I couldn't update a lot of things but I did what I could and added some new features. Also at places, the code can be really messy.

I have rewrote the command line interface code and added some other basic stuff. Before the command line wouldn't work properly, but now that issue is fixed.

When I have time, I will rewrite or optimize the code of the bot for better functionality.





As said, this only has minor updates and I'm still learning the language.

Virus scans:
Virus Total - nothing found
Virus Scan - nothing found



I am planning to add something like follow so that you can create glitched rooms very easily.

Have fun!
Socket Bot v2_mpgh.net.rar1.5 MB · 131 downloads Clean
this is looking rather nice and a node js bot would be quite different from all these other bots and it doesn't use flash so just positive stuff about this.

In my opinion flash bots are slower than TCP bots. But thank you. Also have you tried the bot?
Quote Originally Posted by hurrdurr1337 View Post
In my opinion flash bots are slower than TCP bots. But thank you. Also have you tried the bot?
Still waiting on approval from the h0ly staff on here but, I've used your previous node js bot and found it quite neat for what it could do.

Also yes, flash has its capabilities and can't really run any better then it currently can.
endless possibilities! and faster and more efficient bots ! imagine making bots using javascript, everything is easy as hell ...
without sacrificing too much pc resources.

p.s. currently studying node too, and your bot too. good work mate!
Add anti disconnect option ;d
Good shit! You're using ES6 too dam!
This is gonna have some pretty decent potential, but from what i know of Node, won't it be a tad limited?
Quote Originally Posted by localdemon View Post
This is gonna have some pretty decent potential, but from what i know of Node, won't it be a tad limited?
That's a nice question!

Since AQW has a packet for almost everything(This means that a fully working bot could be made)
It depends on what it would be limited.(Like in the development of the bot hurrdurr1337's didn't make a command to attack)

The only limitation that I can think of is that you cannot see the Game UI.

I want to help him but I don't have time to work on a fully working bot too .
Quote Originally Posted by llSernll View Post
That's a nice question!

Since AQW has a packet for almost everything(This means that a fully working bot could be made)
It depends on what it would be limited.(Like in the development of the bot hurrdurr1337's didn't make a command to attack)

The only limitation that I can think of is that you cannot see the Game UI.

I want to help him but I don't have time to work on a fully working bot too .
Ah, sorry, I only have a small bit of experience with programming languages, with my most extensive being HTML which is by far the easiest, so from what i understand from Node I thought it would be quite limited. I may have to look more in depth into the Packet system and Node then!

Can't wait to see what comes of this, mate.
Project is discontinued due to lack of interest.
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