RandoInjector || Safe & Fast with no knowledge needed!
Hey there! So there was a lot of attention nowadays to injectors. The main question is about Extreme Injector. I just don't seem to like the current ones, so I decided to repost another great source, which I have been using for months. The best thing is that it's super simple to compile and use! Literally, you just add a few lines of code, and no coding knowledge is required! The injector sustains of few c++ commands, which are executed with junkcode between the function. The junkcode randomizes it's order which gives the machine instructions. The instructions are in assembly language, if you would like to know more about assembly, click here.ⓘ
So, we get a basic understanding of assembly. So, what does it mean for us in the injector?
Here is whats happening. We are giving some instructions, right? This instructions would "execute" in the program, and they will also leave us with a new signature. So.. If we execute all the instructions before or after every function, the code would differ a lot from the original. This is the thing that makes it undetected. We will randomize our instructions with few lines(10-30), thus making our code undetected and usable.
So, why is this injector better than others? The thing is, our injector is more simple, faster and our users don't have to tamper with configs, we can always give users another build, with different instructions. If the user decides to report the injector to Valve, only he will remain detected. All the other users would be safe. What does this mean for users? Well, it's a click and win. You just need to fire up CS:GO and open the .exe file. Simple right? That's all. This injector uses LoadLibrary, which might not be the safest option, but if you're just using this for CS:GO and other unprotected games(such as Garry's Mod) then it's everything, you will need. Just fire it up, and cheat. The code can be easily edited for your needs.
Why do I like it so much? Because it's fast, compact and easy to use. I know im probably talking in circles, but I am not sure if I can tell you anything more, except, happy cheating
. Valve won't detect this, it's used for months, and it's safe for private pastas or own cheats 
Editing the code:
Editing the code is fairly simple, you just fire up Visual Studio and tamper with specific lines.
First of all, you go to the .cpp file.
You want to look for this:
Code:
#define JUNKS \ __asm _emit 0x00 \ __asm _emit 0x01 \ __asm _emit 0x03 \ __asm _emit 0x04 \ __asm _emit 0x05 \ __asm _emit 0x06 \ __asm _emit 0x07 \ __asm _emit 0x08 \ __asm _emit 0x09 \
Edit the numbers, and add characters. You must keep the numbers between 00-99 and aa-ff.
Code:
#define JUNKS \ __asm _emit 0x0a \ __asm _emit 0xf4 \ __asm _emit 0xb7 \ __asm _emit 0xa7 \ __asm _emit 0xab \ __asm _emit 0x22 \ __asm _emit 0x74 \ __asm _emit 0x08 \ __asm _emit 0x09 \ __asm _emit 0x09 \ __asm _emit 0x04 \ __asm _emit 0x00 \ __asm _emit 0x77 \ __asm _emit 0xe7 \ __asm _emit 0xcc \ __asm _emit 0xaa \
Code:
#define DLL_NAME "MY_DLL_NAME.dll"
Code:
#define DLL_NAME "undeck.dll"

Download it in attachments, I don't think there is a virus scan needed, as it's only source files.
Credits:
bananasss00/klorik for the awesome injector
Swiftik for thread

