About "Pattern Scanner UAV project"

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About "Pattern Scanner UAV project"
I try to make a include pattern scanner UAV project
This project successfully build. but when i injector the AVA.exe will crash. i don't know how can fixed this problem.

Code:
#include <Windows.h>
#include <stdio.h>
#include <string>

#ifndef _PSAPI_H_
#include <Psapi.h>
#pragma comment(lib, "psapi.lib")
#endif

#define GOP	"\x00\x00\x00\x00\x0E\x42"
#define GOM	"xxxxxx"
#define GOO	0x2

#define GNP	"\x80\xBB\xB7\x27\x00\x00\x09\x41\x9E"
#define GNM	"xxxxxxxxx"
#define GNO	0x4

/*
# ========================================================================================= #
# Environment
# ========================================================================================= #
*/

MODULEINFO GetModuleInfo(LPCSTR lpModuleName)
{
	MODULEINFO modinfo = { 0 };
	GetModuleInformation(GetCurrentProcess(), GetModuleHandle(lpModuleName), &modinfo, (sizeof modinfo));
	return modinfo;
}

/*
# ========================================================================================= #
# PatternScan
# ========================================================================================= #
*/

bool Compare(const BYTE *pData, const BYTE *bMask, const char *szMask)
{
	for (; *szMask; ++szMask, ++pData, ++bMask)
		if (*szMask == 'x' && *pData != *bMask) return false;
	return (*szMask == 0);
}

DWORD FindPattern(LPCSTR lpModuleName, char *bMask, char *szMask)
{
	MODULEINFO modinfo = GetModuleInfo(lpModuleName);
	DWORD dwBase = (DWORD)modinfo.lpBaseOfDll;
	DWORD dwSize = (DWORD)modinfo.SizeOfImage;

	for (DWORD i = 0; i < dwSize; i++)
		if (Compare((BYTE*)dwBase + i, (BYTE*)bMask, szMask))
			return dwBase + i;
}




Pattern Scan GNames : 
	static TArray< FNameEntry* >* Names() 
	{ 
		static DWORD GNA = NULL;

		if (!GNA )
			GNA = *(DWORD*)(FindPattern("ava.exe", GNP, GNM) + GNO);
	
		return (TArray< FNameEntry* >*) GNA ; 
	};
You don't have any checks to see if the game's exe module has been initialized. Also you forgot to check against NULLs
Quote Originally Posted by Jabberwock View Post
You don't have any checks to see if the game's exe module has been initialized. Also you forgot to check against NULLs
Sir, thanks for tips.
i've been completed
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