
Originally Posted by
SchoolShooter666
i dont know enough to make a thread, my chink.gang buddies told me about looking in a table?
either way ill ask some friends and post back if i get a clearer idea
edit: they said there is a place in memory that has all the players in it and there is a part where is says if they are T
so im guessing its just like reading anything else but you have to find the place in memorey where it is
most of them said to paste one from another cheat but when i do i get errors
I don't think that works. The client isn't given access to whether or not someone is a traitor, I don't think. I wrote a quick script to try it and it does not work:
Code:
concommand.Add( "trackedTest", function()
for _,v in pairs(player.GetAll()) do
if v:IsTraitor() then
print(v:GetName() .. "\nYES\n")
else
print(v:GetName() .. "\nNO\n")
end
end
end )