PatchedAimbot AHK BF1

Posts 115 of 138 · Page 1 of 10
Aimbot AHK BF1
Ok so i have finish reworking my aimbot for BF1 there final all factions script made by me and my mate lololle098


Americans :

Code:
Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xC2A06C, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB38D59, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xBB9F71, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB28C5D, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB58F59, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1F1A, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x0C1613, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x694E32, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x4E3E2A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x705538, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}}
MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
 
F4::reload


Britains :

Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x211B16, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1610, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x15120D, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x241E19, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x16130E, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x251B0F, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1A0F05, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x2A1F13, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x3A2E1F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x191109, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}}
---------------------------------------------2--------------------------------------------
MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
 
F4::reload
Hongry/Austria :

Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x181616, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1A1A1A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x191818, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x272625, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x181717, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}
}}}}}
 MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
 
F4::reload
Italy :

Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x8C815E, colvn, Fast RGB ; sombre
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x7E7653, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x655E3F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x807756, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x60583A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x746B56, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x373329, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x332F1F, colvn, Fast RGB ; sombre
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x211F14, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1A10, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x302D1F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x2A2719, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x38352C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x3E3A2A, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}}}
MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
 
INS::Exitapp
Nazis :

Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x262C32, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x24292C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x0F1214, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x242A2E, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x1B1F21, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x899490, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x7F8A86, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x8E9C98, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x939D96, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x94A29F, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x171919, colvn, Fast RGB ; 3
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x222626, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x22282A, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x161818, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x212423, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}
}}}
MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
 
INS::Exitapp
F4::Reload
Turcs :

Code:
ColVn := 0
ZeroX := 960
ZeroY := 540
CFovX := 155
CFovY := 155
ScanL := ZeroX - CFovX 
ScanR := ZeroX + CFovX 
ScanT := ZeroY - CFovY 
ScanB := ZeroY + CFovY 
 
Loop, {
GetKeyState, Mouse2, LButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF0C093, colvn, Fast RGB ; 1
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xDCA272, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF0C59C, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xF3C89F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xEDBD92, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x905A3F, colvn, Fast RGB ; 2
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xB67149, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x90593F, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0xC37B4E, colvn, Fast RGB
if errorlevel = 0
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, 0x86523B, colvn, Fast RGB
if errorlevel = 0
{
GoSub MouseMoves
}}}}}}
MouseMoves:
 AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
  If ( AimX > 0 ) {
   DirX := 1
  }
  If ( AimX < 0 ) {
   DirX := -1
  }
  If ( AimY > 0 ) {
   DirY := 1
  }
  If ( AimY < 0 ) {
   DirY := -1
  }
 AimOffsetX := AimX  * DirX
AimOffsetY := AimY  * DirY
 
 RootX := Ceil(( AimOffsetX ** ( 1 / 2)))
 MoveX := RootX * DirX
 RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
 MoveY := RootY * DirY
 
 
 
If ( Mouse2 == "D" ) {
 DllCall("mouse_event", uint, 1, int, (MoveX), int, 0, uint, 0, int, 0)
 }
Return
INS::Exitapp
Enjoy cheating more and more !

my skype for other aimbot games : CPL Net Thomas.
AHK bf 1 Thanks !
Thank you CPLNet and lololle098 very much , good job script !
finally a cool AHK for BF1 !
Thanks for giving to the community! +1 rep
np ----------
Hello guys, can you help me? If i create script on destkop, paste code from thread, run from admin game/script - script showed me error


If i change it to "Americans:", i have next error
Quote Originally Posted by Flaxes73 View Post
Hello guys, can you help me? If i create script on destkop, paste code from thread, run from admin game/script - script showed me error


If i change it to "Americans:", i have next error
@Flaxes73
Create an individual hotkey doc. for each nation, like called for (Americans), "redblue" or whatever u want and then copy, paste the code from :
ColVn := 0

to

F4::reload

Don't copy paste "Americans" or "Code" words.

then repeat for Britain same from :
ColVn := 0
to
F4::reload
Do the same for all nations it will change the code for the other nations just dont copy paste the name of the "nation" or the word "code".

Save and run.

hope it helps.


One question CPLNet.

We need to run the Code from the nation we are fighting in or the nation we are facing.
Example;
I'm in a American squad fighting Germans , so we need to run American code or the German code?

thnks CPLNet

cheers
takako

- - - Updated - - -

its a bit of hard in the FPS ingame.
u must create 6 files per 6 factions not copy all thsi script lol
so you need to create 6 fils ahk names by factions when nazi americanor anything appears its aname of file not first line of script

for usage yes the faction you run is ennemy the faction what you want to kill if u german vs britains u must run britain
CPLNet !

Thank you very much to clear that , we are on it testing it.

cheers
takako
So we run the script fo the faction that we are facing and once we do it will just lock onto the enemy or do we have to press a button plz help!
left button mouse only

- - - Updated - - -

when u shoot
works pretty good thnak you very much no problems at all !!

Question :

French Army..... script will be updated ?
I don't have premium

- - - Updated - - -

REUPLOADED AIMBOT WORK PERFECTLY WITH W1ZWARE SYSTEM CALCUL AIMBOT

RUN FACTIONS YOU WANT TO KILL IF U ARE ON AMIENS YOU ARE BRITAINS VS NAZIS, RUN NAZIS NOT YOUR TEAMMATES FACTION ALWAYS COUNTER FACTION

IF YOU MISS SOMETIMES AFTER SMOKE ENVIRONMENT OR RECEIVED HIT DAMAGE WITH RED SCREEN SHADE ITS NORMAL THE RESEARCH PIXEL IS NORMAL ENVIRONMENT JUST WAIT TO HEALTH UP AND WORK NICELY.


PAStA//

Americans :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5

;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xC2A06C, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB38D59, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xBB9F71, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB28C5D, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB58F59, Colvn, Fast RGB
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1F1A, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3D28, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x694E32, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x4E3E2A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x705538, Colvn, Fast RGb
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x505446, Colvn, Fast RGB ; 3
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xD8C873, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3F3722, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x535342, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3D28, Colvn, Fast RGB
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x333325, Colvn, Fast RGB ; 4
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2C291D, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2F2F21, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x15150E, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x373A27, Colvn, Fast RGB
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	

mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return

INS::Exitapp

Britains :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5

;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x211B16, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1610, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x15120D, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x241E19, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x16130E, Colvn, Fast RGB
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x251B0F, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A0F05, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2A1F13, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3A2E1F, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x191109, Colvn, Fast RGb
	if ErrorLevel = 0
	{

	GoSub MouseMoves
	}
	}
	}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	

mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return

INS::Exitapp
Hongry :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
 
;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x181616, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A1A1A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x191818, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x272625, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x181717, Colvn, Fast RGB
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	
 
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
 
INS::Exitapp
italians :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
 
;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x8C815E, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x7E7653, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x655E3F, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x807756, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x60583A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x746B56, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x373329, Colvn, Fast RGB
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x332F1F, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x211F14, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1A10, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x302D1F, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2A2719, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x38352C, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3E3A2A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	
 
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
 
INS::Exitapp
Nazis :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
 
;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x262C32, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x24292C, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x0F1214, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x242A2E, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1F21, Colvn, Fast RGB
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x899490, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x7F8A86, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x8E9C98, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x939D96, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x94A29F, Colvn, Fast RGb
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x171919, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x222626, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x22282A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x161818, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x212423, Colvn, Fast RGb
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	
 
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
 
INS::Exitapp
Turcs :

Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
 
;----------------------------------------------DUST2------------------------------------------------
Loop 
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF0C093, Colvn, Fast RGB ; 1
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xDCA272, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF0C59C, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xF3C89F, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xEDBD92, Colvn, Fast RGB
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x905A3F, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xB67149, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x90593F, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xC37B4E, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x86523B, Colvn, Fast RGb
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x171919, Colvn, Fast RGB;2
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x222626, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x22282A, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x161818, Colvn, Fast RGB
	if ErrorLevel = 0
	{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x212423, Colvn, Fast RGb
	if ErrorLevel = 0
	{
 
	GoSub MouseMoves
	}
	}
	}}}}
		MouseMoves:
			if (x1>x2) and (y1>y2)
			mouseXY(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
		if (x1<x2) and (y1>y2)
			mouseXY(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
	
 
mouseXY(x,y)
{
DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
return
 
INS::Exitapp
AT REMINDER : If you want anothers aimbot from different games tell me i make for free in ahk for sure and work 100 %


My Skype : The Witch King // twkw0w~~

My Steam : http://steamcommunity.com/id/seeyouinpoland/
It doesn't work for me. It doesn't lock onto anyone and i don't know why :\
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