
Originally Posted by
takako
Did you update the codes ?
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 5
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x211B16, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1B1610, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x15120D, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x241E19, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x16130E, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x251B0F, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A0F05, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x2A1F13, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3A2E1F, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x191109, Colvn, Fast RGb
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((36364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
This is the code I have