Confirmed is not locking unto enemy !
PatchedAimbot AHK BF1
Are the codes not working? or just one code?
The scripts do nothing. It’s useless.
Ohh, rip.
Any other scripts that work?
Any other scripts that work?
Hey guys try the old first script the one with
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2)))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
NOt the one with the "updated mouse move "
that script still works! It lock in target, but is not to strong, try changing values to instead 1/2 to ( *1.5 ))) both.
(( AimOffsetX ** ( 1 . 5 )))
l(( AimOffsetY ** ( 1 . 5 )))
CPLNet is working on an UPDATE so hold on meanwhile guys !
try the first script on page ONE ok
cheers
takako
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
RootX := Ceil(( AimOffsetX ** ( 1 / 2)))
MoveX := RootX * DirX
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveY := RootY * DirY
NOt the one with the "updated mouse move "
that script still works! It lock in target, but is not to strong, try changing values to instead 1/2 to ( *1.5 ))) both.
(( AimOffsetX ** ( 1 . 5 )))
l(( AimOffsetY ** ( 1 . 5 )))
CPLNet is working on an UPDATE so hold on meanwhile guys !
try the first script on page ONE ok
cheers
takako
I agree burst fire un this code and work Very fine but first code works fine.. cpl works an update patience....pls... Later share code with burst fire....
COOL !
thnks Tuxtos can you share, post your Burst fire ? that will be awesome !
We using the first script, pretty cool you add burst!
cheers
we will wait for CPLNet to post update
- - - Updated - - -
HI Cronusz
If you want to try again the first script you will need to be in this resolution 1920x1080 and you have to be in NO Fullscreen !
it will work; but it will lock into enemy weak ok. but it works.
cheers
thnks Tuxtos can you share, post your Burst fire ? that will be awesome !
We using the first script, pretty cool you add burst!
cheers
we will wait for CPLNet to post update

- - - Updated - - -
HI Cronusz
If you want to try again the first script you will need to be in this resolution 1920x1080 and you have to be in NO Fullscreen !
it will work; but it will lock into enemy weak ok. but it works.
cheers
aimoffset 1.5 or 2 o3 its same....not strong!!!
ok there is last update with 2 pixelsearch so sont aim_lock too hard so will check on map i use for all my fps games.
why i keep w1zawre system aimbot becaue i can change anythign about fov with old system the offset is not really good during fast movement. (that can be switch out or fly to the air). for hard lock just put aim_lock := in negative sens liek its 25 by default just put 10 or 5 or 0 or -5 or -10 or -15 ect.. btu take care 2 pixel search is very low accuracy so with 5 or 10 positive value u can easy shake in the map mayb i will remake with old pixel 5 per skin with the same system but hard lock in waiting get this beta aimbot.
Americans :
Britains:
Hongrys:
Italy:
Nazis:
Turcs:
why i keep w1zawre system aimbot becaue i can change anythign about fov with old system the offset is not really good during fast movement. (that can be switch out or fly to the air). for hard lock just put aim_lock := in negative sens liek its 25 by default just put 10 or 5 or 0 or -5 or -10 or -15 ect.. btu take care 2 pixel search is very low accuracy so with 5 or 10 positive value u can easy shake in the map mayb i will remake with old pixel 5 per skin with the same system but hard lock in waiting get this beta aimbot.
Americans :
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 15
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xC5A98C, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xBD9E80, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1C1816, Colvn, Fast RGB;2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1A1715, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 255)
radar_radius := 255
aim_fov_b := 255
low_fov_px := 255
aim_lock := 25
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3525, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x78694F, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x373329, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x0A0A08, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3D3525, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x413521, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x383122, Colvn, Fast RGB; 2
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x0F0E0A, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2 ) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1<y2)
MoveX1:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX1), int, 0, uint, 0, int, 0)
}
Return
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 35
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x7A746A, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x918A7F, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1D1E1E, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1C1C1C, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
INS::Exitapp
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 25
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x847E58, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x878272, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x796652, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0xADA171, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x36311D, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x403A21, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x352920, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x37321E, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 25
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x21272A, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x111518, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x21272A, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x1D2326, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}
}}}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
Code:
Sensitivity := 12
ColVn := 0
ZeroX := 960
ZeroY := 540
x1 := (A_ScreenWidth / 2)
y1 := (540 + 155)
radar_radius := 155
aim_fov_b := 155
low_fov_px := 155
aim_lock := 25
;----------------------------------------------DUST2------------------------------------------------
Loop
{
GetKeyState, Mouse2, LButton, P
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3E3A32, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x3E3A32, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x39332B, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x150904, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}}
}
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x968D7F, Colvn, Fast RGB ; 1
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x463127, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x6F6659, Colvn, Fast RGB
if ErrorLevel = 0
{
PixelSearch, x2, y2, (x1 - low_fov_px), (y1 - radar_radius), (x1 + low_fov_px), y1, 0x8C806F, Colvn, Fast RGB
if ErrorLevel = 0
{
GoSub MouseMoves
}
}}
}
}
MouseMoves:
if (x1>x2) and (y1>y2)
MoveX:=(((-90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
if (x1<x2) and (y1>y2)
MoveX2:=(((90 - (ATan((y1 - y2) / (x2 - x1)) * (180/3.141592653589793))) * ((16364 / 360)/sensitivity) / aim_lock),0)
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, (MoveX+MoveX2), int, 0, uint, 0, int, 0)
}
Return
WOW AWESOME !!
Tahnk you CPLNet
!
We going to test this one right away !!
Tahnk you CPLNet
!We going to test this one right away !!
its not working , i have tested that
i dont know why people saying it works
i have tested all these none of them works
i have tested on iron sight , 2.5x , 1.25x , 4x nothing working
is there any key to activate this ahk file ?
i dont know why people saying it works
i have tested all these none of them works
i have tested on iron sight , 2.5x , 1.25x , 4x nothing working
is there any key to activate this ahk file ?
this thing got patched in a matter of days...?
i will release my macro set , to help people
if people have a4tech bloody v7 they will be having something to play with
if people have a4tech bloody v7 they will be having something to play with
This thread is closed for replies.
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