Ayyware Autowall Fix

Posts 19 of 9 · Page 1 of 1
Ayyware Autowall Fix
Replace this with the old code in MiscClasses.h
Code:
struct surfacephysicsparams_t
{
    float    friction;
    float    elasticity;
    float    density; 
    float    thickness; 
    float    dampening;
};
 
struct surfaceaudioparams_t
{
    float    reflectivity;             // like elasticity, but how much sound should be reflected by this surface
    float    hardnessFactor;           // like elasticity, but only affects impact sound choices
    float    roughnessFactor;          // like friction, but only affects scrape sound choices 
    float    roughThreshold;           // surface roughness > this causes "rough" scrapes, < this causes "smooth" scrapes
    float    hardThreshold;            // surface hardness > this causes "hard" impacts, < this causes "soft" impacts
    float    hardVelocityThreshold;    // collision velocity > this causes "hard" impacts, < this causes "soft" impacts 
    float    highPitchOcclusion;       //a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
    float    midPitchOcclusion;
    float    lowPitchOcclusion;
};
 
struct surfacesoundnames_t
{
    unsigned short    walkStepLeft;
    unsigned short    walkStepRight;
    unsigned short      runStepLeft;
    unsigned short      runStepRight;
    unsigned short    impactSoft;
    unsigned short    impactHard;
    unsigned short    scrapeSmooth;
    unsigned short    scrapeRough;
    unsigned short    bulletImpact;
    unsigned short    rolling;
    unsigned short    breakSound;
    unsigned short    strainSound;
};
 
struct surfacegameprops_t
{
public:
    float    maxSpeedFactor;
    float    jumpFactor;
    char    pad00[0x4];
    float    flPenetrationModifier;
    float    flDamageModifier;
    unsigned short    material;
    byte climbable;
    char    pad01[0x3];
 
};//Size=0x0019
 
struct surfacedata_t
{
    surfacephysicsparams_t    physics;
    surfaceaudioparams_t    audio;
    surfacesoundnames_t        sounds;
    surfacegameprops_t        game;
};
 
 
class IPhysicsSurfaceProps
{
public:
 
    surfacedata_t    *GetSurfaceData(int surfaceDataIndex)
    {
        typedef surfacedata_t*(__thiscall* fnGetSurfaceData)(void*, int);
        return call_vfunc<fnGetSurfaceData>(this, 5)(this, surfaceDataIndex);
    }
};
mate do u have a github to follow the update log ...
Quote Originally Posted by X110X View Post
mate do u have a github to follow the update log ...
I aint making a github for people to rename and sell ayyware
Quote Originally Posted by Joplin View Post
I aint making a github for people to rename and sell ayyware
nah just to follow
and mate i have bug it,s driving me crazy

i added new resolver for my project and new anti-aim but i used different source and i found bug on my code that aimbot don,t fire when iam moving i need to stop 'even if it,s autofire it,s not shoting at all' (only with rifles)

the aimbot work perfect with pistol while moving or standing ..

any idea what is the problem ...
i have 9218391231 errors once i replace MiscClasses.h with this help?
Visuals doesn`t seem to work Can you please help us/me fix it as i`m still learning CPP/C++
Quote Originally Posted by king2131 View Post
i`m still learning CPP/C++
hmmmmmmmmmmmmmmmm
Posts 19 of 9 · Page 1 of 1

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