[Undetected]Increase Dimension/Radius (Superkill)

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[Undetected]Increase Dimension/Radius (Superkill)
Code:
#define MNodeDimension_x 0xD4
#define MNodeDimension_y 0xD8
#define MNodeDimension_z 0xDC
			 
if (dwModelNodePointer != 0)
{
if (trg.hck.superkill)
{
int onvalue = 160.0f; //change this to whatever value you wanted
*(float*)(dwModelNodePointer + MNodeDimension_x) = onvalue;
*(float*)(dwModelNodePointer + MNodeDimension_y) = onvalue;
*(float*)(dwModelNodePointer + MNodeDimension_z) = onvalue;
}
else
{
int offvalue = 18.0f;
*(float*)(dwModelNodePointer + MNodeDimension_x) = offvalue;
*(float*)(dwModelNodePointer + MNodeDimension_y) = offvalue;
*(float*)(dwModelNodePointer + MNodeDimension_z) = offvalue;
}
}

Question? 
1. Why using 0xD4 instead of using 0x38, which is the OFS dimesion.x of ModelNode?

Answer:
1. 0xD4 - 0x9C = 0x38
credit:
Luzimloko
I will try now, i want to release a public hack

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Quote Originally Posted by emiedumalasa View Post
Code:
#define MNodeDimension_x 0xD4
#define MNodeDimension_y 0xD8
#define MNodeDimension_z 0xDC
			 
if (dwModelNodePointer != 0)
{
if (trg.hck.superkill)
{
int onvalue = 160.0f; //change this to whatever value you wanted
*(float*)(dwModelNodePointer + MNodeDimension_x) = onvalue;
*(float*)(dwModelNodePointer + MNodeDimension_y) = onvalue;
*(float*)(dwModelNodePointer + MNodeDimension_z) = onvalue;
}
else
{
int offvalue = 18.0f;
*(float*)(dwModelNodePointer + MNodeDimension_x) = offvalue;
*(float*)(dwModelNodePointer + MNodeDimension_y) = offvalue;
*(float*)(dwModelNodePointer + MNodeDimension_z) = offvalue;
}
}

Question? 
1. Why using 0xD4 instead of using 0x38, which is the OFS dimesion.x of ModelNode?

Answer:
1. 0xD4 - 0x9C = 0x38
credit:
Luzimloko
Must be a silly question, but.... Where did you got the 0x9C?
Quote Originally Posted by vaisefud3 View Post
Must be a silly question, but.... Where did you got the 0x9C?
That's the size of ModelNode/ModelNode loop, you can find it using ollydbg and search for the string of "ModelNodeType", if I'm not mistaken.

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Quote Originally Posted by Diolegend. View Post
I will try now, i want to release a public hack

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nice menu, Hoping that you will share it soon, what region of crossfire are you playing?
Quote Originally Posted by emiedumalasa View Post
That's the size of ModelNode/ModelNode loop, you can find it using ollydbg and search for the string of "ModelNodeType", if I'm not mistaken.

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nice menu, Hoping that you will share it soon, what region of crossfire are you playing?
0C8E53B3 |. 81C7 9C000000 |ADD EDI,0x9C

is this it?
Detected in CFAL :/

Quote Originally Posted by yaago View Post
Detected in CFAL :/

Turn on the function in the room you have joined or in the lobby, follow the example image below and then click Join Game/Start button and enjoy.



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Quote Originally Posted by vaisefud3 View Post
0C8E53B3 |. 81C7 9C000000 |ADD EDI,0x9C

is this it?
big YES
Quote Originally Posted by emiedumalasa View Post
Turn on the function in the room you have joined or in the lobby, follow the example image below and then click Join Game/Start button and enjoy.



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big YES
Thanks, I'm making everything with findpattern so I don't need to update it every single month.
Gonna make the function here and bring the results!
Quote Originally Posted by emiedumalasa View Post
Turn on the function in the room you have joined or in the lobby, follow the example image below and then click Join Game/Start button and enjoy.



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big YES
Even activating in the room still take client error.. Probably this is only in the CFAL .. But thanks I will try to bypass the client error e.e <3
Quote Originally Posted by yaago View Post
Even activating in the room still take client error.. Probably this is only in the CFAL .. But thanks I will try to bypass the client error e.e <3
or you can use Silent Aim...it's almost the same thing

it works in crossfire Na,i'm trying to fix aimbot

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crossfire NA
Quote Originally Posted by Diolegend. View Post
it works in crossfire Na,i'm trying to fix aimbot
That's good, what is the trouble you have enocuntered in aimbot?
Calc Yaw doesn't work, I can get perfectly the player nearest.

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Goes black

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goes black screen with yaw
any ideas how make golden headshots too?
Quote Originally Posted by mcleshiy16 View Post
any ideas how make golden headshots too?
Code:
DWORD pHeadShotMgr = *(DWORD*)(CShell + ModelNodeMgr);
			
			if (pHeadShotMgr != 0)
			{
				
				for (int i = 0; i < 87; i++)
				{
					DWORD pModelNodeType = (DWORD)(pHeadShotMgr + 0x9C * i); //String: ModelNodeType
					
					if (AlwaysHeadShot == 1) *(int*)(pModelNodeType + 0x54) = 1; // Gold														
					if (AlwaysHeadShot == 2) *(int*)(pModelNodeType + 0x54) = 2; // Prata

				}
			}
However you can only deactivate restarting the game, if deactivating after activated will give client error.
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