Full decompiled prod swf files

Posts 1–7 of 7 · Page 1 of 1
Full decompiled prod swf files
Can anyone decompile the full x21.0.2 release and zip them, maintain the file structure and whatnot in a way that I can just load the project in FlashDevelop, click build and be able to run it? I'm willing to pay in decas if you must.
lol, it's a /ton/ of work, no one's about to give you that.

start decompiling and fixing the errors yourself, it's a serious pain in the ass.
Get as3source-er (google it) and use jpexs/something else for the assets. Here is a product key for as3sourc: 18C2FBD1311237E088C09CBFD44A8647EC1DDCBEA2CB7E0F3E 9F1F5735155CB648C23D52CF2A45AAE47F9F89B6282DB98E52 EDF49AB6243655FC38B09EE43C7295645CBD3D15A941EB6EB8 A7B8C85E7788
Quote Originally Posted by willfuttbuck View Post
lol, it's a /ton/ of work, no one's about to give you that.

start decompiling and fixing the errors yourself, it's a serious pain in the ass.
But you did managed to do it, right? Or how did you update the client? Do you edit the outdated CC, adding prod changes _OR_ did you edit prod, adding CC modification?

Quote Originally Posted by ArkMods View Post
Get as3source-er (google it) and use jpexs/something else for the assets. Here is a product key for as3sourc: 18C2FBD1311237E088C09CBFD44A8647EC1DDCBEA2CB7E0F3E 9F1F5735155CB648C23D52CF2A45AAE47F9F89B6282DB98E52 EDF49AB6243655FC38B09EE43C7295645CBD3D15A941EB6EB8 A7B8C85E7788
Thanks for that
Quote Originally Posted by mupakamodeshkah View Post
But you did managed to do it, right? Or how did you update the client? Do you edit the outdated CC, adding prod changes _OR_ did you edit prod, adding CC modification?



Thanks for that
okay so i used the project file from the github for the cc source, then i replaced the files in the src folder with a decompiled source from the latest release of crazyclient which had the maphack feature, which the github source didn't have iirc. I used as3 sorc for this, there's a bunch of errors you're gonna have to correct for the ide to be happy with it though since the decompiled stuff is a little jank

then after i got that working the next step is updating the assets, just look at how the assets that are already there are loaded and you can figure out how to add more then you need the actual like assets, which for the most part includes .png, .dat, .jpg , .swf, files, i think that's all of them. Now for this I used trillix and decompiled an up to date prod client and searched the entire source for all of the aforementioned file types and put them in their respective folders in my own source.

after you've done this and updated the packets and version that's pretty much it
Quote Originally Posted by willfuttbuck View Post
okay so i used the project file from the github for the cc source, then i replaced the files in the src folder with a decompiled source from the latest release of crazyclient which had the maphack feature, which the github source didn't have iirc. I used as3 sorc for this, there's a bunch of errors you're gonna have to correct for the ide to be happy with it though since the decompiled stuff is a little jank

then after i got that working the next step is updating the assets, just look at how the assets that are already there are loaded and you can figure out how to add more then you need the actual like assets, which for the most part includes .png, .dat, .jpg , .swf, files, i think that's all of them. Now for this I used trillix and decompiled an up to date prod client and searched the entire source for all of the aforementioned file types and put them in their respective folders in my own source.

after you've done this and updated the packets and version that's pretty much it
I see...

So, in the main folder you have to have all of these folders: shapes, sprites, images, fonts, binaryData, frames, others and sprites, otherwise FlashDevelop won't be able to build the swf, correct? In other words, I have to replicate all of the folders and their contents to build a new client.
@willfuttbuck Could you share ways to files are used in Crazy Client?
It would help me so bad.
You can use console for this (in the source folder):
tree /A /F > log.txt
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Similar Threads

Talk with us