[NR-Core] Conditional Effect Behaviors Wont Work
So I'm making behaviors since the source doesn't come with any and im trying to make the behavior for the hermit god.
when i use "new ConditionalEffect(ConditionEffectIndex.Invincible) ," it doesn't give an error but in game hermit is not invincible. Any fixes?
when i use "new ConditionalEffect(ConditionEffectIndex.Invincible) ," it doesn't give an error but in game hermit is not invincible. Any fixes?
