dw_pCLTPlayerClient FLYHACK

Posts 1–11 of 11 · Page 1 of 1
dw_pCLTPlayerClient FLYHACK
Code:
DWORD pCLTPlayerClient = *(DWORD*)(CShell + dw_pCLTPlayerClient + 0x70); //CFPH
if (pCLTPlayerClient != NULL)
{
     if(fh)
     {
        *(float*)(pCLTPlayerClient + 0x5F0) =  -2.125f; // <---- is this patched ????
     }
     else
     {
        *(float*)(pCLTPlayerClient + 0x5F0) =  1;
     }
}

can someone help me ? fly hack doesn't work
TIA...
No not patch! You are just using wrong fly_addy . 0x5F0 will change ingame. Scan in game.
@malfac009 you mean this is always scanning fly hack addy ?

is this correct ?
Code:
DWORD FLY = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x8C\x24\x00\x00\x00\x00\x85\xC9\x0F\x86\x00\x00\x00\x00", "000????0000????");
Quote Originally Posted by jayjay153 View Post
@malfac009 you mean this is always scanning fly hack addy ?

is this correct ?
Code:
DWORD FLY = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x8C\x24\x00\x00\x00\x00\x85\xC9\x0F\x86\x00\x00\x00\x00", "000????0000????");
5F0 is the false offender
Quote Originally Posted by malfac009 View Post
5F0 is the false offender
sorry but idk about this 5F0 is the false offender
Code:
//#define FlyHackGravity 0x9D4				// aob: D9 47 04 D9 89 ?? ?? ?? 00 DC 0D ?? ?? ?? ?? D8 8C 24 ?? ?? ?? 00
Quote Originally Posted by CaiozinhoFC1 View Post
Code:
//#define FlyHackGravity 0x9D4				// aob: D9 47 04 D9 89 ?? ?? ?? 00 DC 0D ?? ?? ?? ?? D8 8C 24 ?? ?? ?? 00
thanks for this but the AOB for the CFPH is this
Code:
D9 47 04 D9 86 ?? ?? ?? ?? DC 0D ?? ?? ?? ?? D8 8C 24 ?? ?? ??

your AOB is D9 47 04 D9 89 ?? ?? ?? 00 DC 0D ?? ?? ?? ?? D8 8C 24 ?? ?? ??
Use the gravity offset.. in the playerclient class... thats the fly addy you are referring to
Quote Originally Posted by r0dspunk View Post
Use the gravity offset.. in the playerclient class... thats the fly addy you are referring to
do you have latest struct of CLTPlayerClient

here is my current struct
is this correct ?

Code:
class CPlayerPos
{
public:
	char Spacer[0xDC];
	D3DXVECTOR3 Pos;
};

class CLTPlayerClient
{
public:
	char _UnkSpace[0x4BC];
	CPlayerPos* pPlayerPos;
	char _UnkSpace2[8];
	float Pitch; 
	float Yaw; 
};
@r0dspunk
ETO Yung class ko na gamit.. mat inalis lang ako iilan na offset CFPH

Sorry sa velocity.. may post na dito para don kay @HLB0T kaso you have to find the LTObject offset yourself

class cLTPlayerClient
{
public:
char pad_0000[720]; //0x0000
PlayerViewManager* pPlayerViewManager; //0x02D0
char _UnkSpace[0x1E8]; //0x02D4
cPlayerPos* pPlayerPos; //4bc
char _UnkSpace2[8];
float Pitch; //4C8
float Yaw; //4CC
float Roll; //0x04D0
char pad_04D0[32]; //0x04D4
float CameraYaw; //0x04F4
char pad_0x04F4[0x4E0]; //0x04F8
float Gravity; //0x09D8

Posts 1–11 of 11 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?