A new idea for pservers

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A new idea for pservers
I'm am really bored. It feels like time is slowing. When I was a noob, the content of pservers seemed vast. Now, the content looks like a dried puddle instead of a big ocean. Anyway, here's a new idea for pservers. I'm pretty sure some have thought of this before I did (which was like six months ago). Back to the topic: inability to nexus. For example, you enter a dungeon and you can't nexus. Then, a guy kills you. This idea will surely create more deaths.
Quote Originally Posted by robloxmaster123 View Post
I'm am really bored. It feels like time is slowing. When I was a noob, the content of pservers seemed vast. Now, the content looks like a dried puddle instead of a big ocean. Anyway, here's a new idea for pservers. I'm pretty sure some have thought of this before I did (which was like six months ago). Back to the topic: inability to nexus. For example, you enter a dungeon and you can't nexus. Then, a guy kills you. This idea will surely create more deaths.
Eh.. will take 30 seconds to implement. Not much of a game changing idea.
Quote Originally Posted by TooGoodAtCoding3039 View Post
Eh.. will take 30 seconds to implement. Not much of a game changing idea.
it's not a bad one because it doesnt take long to implement mr TooGoodAtCoding3039
how about it taking like 10 seconds to nexus so you can just nexus if you want but the timer countdown stops if you get hit or move
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