ArrowOutdatedBEBypass for Global/SEA without edit the memory

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BEBypass for Global/SEA without edit the memory
Hello,


For you make bypass (BETA) you don't need edit the memory of game, just make this

1. Open the notepad from windows...
2. Add this code...

echo off
sc stop BEDaisy
sc stop BEService


3. Save this file as (all files *.*) BEBypass.cmd or BEBypass.bat
4. Open your game normally, in first screen (Select character screen), go to the folder of the scrip and run it as admin, done, this script will pause/suspend the BEServer and the Driver BEDaisy...
5. Go do your blackshot folder, and modify the folder BattlEye to 1.BattlEye or other name, now you can join in any server without the bettleye running





Important: This method dont have ddos error....

After you close the game, restore the Battleye folder name before start your game again, and make steps again

Enjoy

You can download the script here

Virus Total
Jotti Virus Scan

Request approval @RuShi

This file is a script, you can see the code just opening the file with your Notepad (Windows text file)





BEBypass_mpgh.net.zip201 B · 434 downloads Clean
Nice bypass
/Approved.
One question , It can bypass the abnormal activity?
IT DOSN'T WORK ON GLOBAL ,, it GAVE me (Abnormal ,,,)
For some reason it gives me an error

- - - Updated - - -

Nevermind. Fixed it, works fine now
Quote Originally Posted by danthm123 View Post
One question , It can bypass the abnormal activity?
This bypass is beta, but without edit the memory...
You will get dc after few minutes

Quote Originally Posted by D_Tech View Post
IT DOSN'T WORK ON GLOBAL ,, it GAVE me (Abnormal ,,,)
Its work on global and sea, but is beta, you will get dc in few minutes...
Bengaludo when i use it my game crash not dc
Did u know why? Btw i am trying to hack weapon with host hahah to make a video for testing new wpns
Code:
*(BYTE*)(0x040D9B8) = 0xEB;
That will prevent BlackShot from crashing when using this bypass.
Quote Originally Posted by saiaapiz View Post
Code:
*(BYTE*)(0x040D9B8) = 0xEB;
That will prevent BlackShot from crashing when using this bypass.

in which programming language you use to write this code??
Quote Originally Posted by Mr- View Post
in which programming language you use to write this code??
use visual c++
Quote Originally Posted by saiaapiz View Post
Code:
*(BYTE*)(0x040D9B8) = 0xEB;
That will prevent BlackShot from crashing when using this bypass.
How to use this code?
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