GameStatus
Does anyone have a pattern for gamestatus?
All I want is to figure out if the player is on a match.
All I want is to figure out if the player is on a match.
class IClientShellStub
{
public:
CClientShell* pCClientShell; //0x0000
char pad_0004[36]; //0x0004
CCameraBase* pCCameraBase; //0x0028
char pad_002C[60]; //0x002C
int8_t IsAlive; //0x0068
char pad_0069[7]; //0x0069
CPlayerClntBase* pCPlayerClntBase; //0x0070
int8_t InGame; //0x0074
char pad_0075[15]; //0x0075
void* ILTCSBase; //0x0084
char pad_0088[344]; //0x0088
CPlayer CPlayer; //0x01E0 // PlayerStart
char pad_0220[504]; //0x0220
}; //Size: 0x0418

bool InGame()
{
DWORD p_CLTPlayerClient = *(DWORD*)(CLTPlayerClient + CLTPlayerClientOffset);
return (p_CLTPlayerClient != NULL);
}