GameStatus

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GameStatus
Does anyone have a pattern for gamestatus?
All I want is to figure out if the player is on a match.
Here


Code:
class IClientShellStub
{
public:
	CClientShell* pCClientShell; //0x0000
	char pad_0004[36]; //0x0004
	CCameraBase* pCCameraBase; //0x0028
	char pad_002C[60]; //0x002C
	int8_t IsAlive; //0x0068
	char pad_0069[7]; //0x0069
	CPlayerClntBase* pCPlayerClntBase; //0x0070
	int8_t InGame; //0x0074
	char pad_0075[15]; //0x0075
	void* ILTCSBase; //0x0084
	char pad_0088[344]; //0x0088
	CPlayer CPlayer; //0x01E0 // PlayerStart
	char pad_0220[504]; //0x0220
}; //Size: 0x0418
Quote Originally Posted by dreek1 View Post
Here


Code:
class IClientShellStub
{
public:
	CClientShell* pCClientShell; //0x0000
	char pad_0004[36]; //0x0004
	CCameraBase* pCCameraBase; //0x0028
	char pad_002C[60]; //0x002C
	int8_t IsAlive; //0x0068
	char pad_0069[7]; //0x0069
	CPlayerClntBase* pCPlayerClntBase; //0x0070
	int8_t InGame; //0x0074
	char pad_0075[15]; //0x0075
	void* ILTCSBase; //0x0084
	char pad_0088[344]; //0x0088
	CPlayer CPlayer; //0x01E0 // PlayerStart
	char pad_0220[504]; //0x0220
}; //Size: 0x0418
How do you get this classes? I'm looking to make one for PlayerClient but ReClass is detected by XignCode.
And 1 last question, where did you get the gravity offset? I'm using 0xA10 and it works too.

- - - Updated - - -

Quote Originally Posted by gaerGAERHGaerherh View Post
getmodulehandle object.dll if object.dll your cheats
Thanks, but dreek's answer is what I was looking for.
getmodulehandle object.dll if object.dll your cheats
Code:
bool InGame()
{
	DWORD p_CLTPlayerClient	= *(DWORD*)(CLTPlayerClient + CLTPlayerClientOffset);
		return (p_CLTPlayerClient != NULL);
}
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