InfoNew offsets

Posts 113 of 13 · Page 1 of 1
New offsets
DWORD_PTR GameManager = 0x4A88888;
DWORD_PTR EntityList = 0xB0;

DWORD_PTR Entity = 0x8;
DWORD_PTR EntityRef = 0x20;

DWORD_PTR EntityInfo = 0x18;
DWORD_PTR MainComponent = 0xA8;
DWORD_PTR ChildComponent = 0x8;
DWORD_PTR Health = 0x118;

DWORD_PTR PlayerInfo = 0x2A0;
DWORD_PTR PlayerInfoDeref = 0x0;
DWORD_PTR PlayerTeamId = 0x148;
DWORD_PTR PlayerName = 0x170;

DWORD_PTR FeetPosition = 0x1C0;
DWORD_PTR HeadPosition = 0x1C0;

DWORD_PTR WeaponComp = 0x38;
DWORD_PTR WeaponProcessor = 0xF0;
DWORD_PTR Weapon = 0x0;
DWORD_PTR WeaponInfo = 0x110;
DWORD_PTR Spread = 0x2B0;
DWORD_PTR Recoil = 0x2E8;
DWORD_PTR Recoil2 = 0x364;
DWORD_PTR Recoil3 = 0x314;
DWORD_PTR AdsRecoil = 0x340;

DWORD_PTR Renderer = 0x4A2D270;
DWORD_PTR GameRenderer = 0x0;
DWORD_PTR EngineLink = 0x120;
DWORD_PTR Engine = 0x218;
DWORD_PTR Camera = 0x38;
Wait, what's this for?
Quote Originally Posted by tradestroy View Post
Wait, what's this for?

List of addresses of Rainbow Six Siege variables. Used for making hacks.
I see... Tq for the info lol i thought it was some kind of no recoil macro
Quote Originally Posted by tradestroy View Post
I see... Tq for the info lol i thought it was some kind of no recoil macro
lol
//2short
help
[QUOTE=findrintu;13527733]DWORD_PTR GameManager = 0x4A88888;
DWORD_PTR EntityList = 0xB0;

DWORD_PTR Entity = 0x8;
DWORD_PTR EntityRef = 0x20;

DWORD_PTR EntityInfo = 0x18;
DWORD_PTR MainComponent = 0xA8;
DWORD_PTR ChildComponent = 0x8;
DWORD_PTR Health = 0x118;

DWORD_PTR PlayerInfo = 0x2A0;
DWORD_PTR PlayerInfoDeref = 0x0;
DWORD_PTR PlayerTeamId = 0x148;
DWORD_PTR PlayerName = 0x170;

DWORD_PTR FeetPosition = 0x1C0;
DWORD_PTR HeadPosition = 0x1C0;

DWORD_PTR WeaponComp = 0x38;
DWORD_PTR WeaponProcessor = 0xF0;
DWORD_PTR Weapon = 0x0;
DWORD_PTR WeaponInfo = 0x110;
DWORD_PTR Spread = 0x2B0;
DWORD_PTR Recoil = 0x2E8;
DWORD_PTR Recoil2 = 0x364;
DWORD_PTR Recoil3 = 0x314;
DWORD_PTR AdsRecoil = 0x340;

DWORD_PTR Renderer = 0x4A2D270;
DWORD_PTR GameRenderer = 0x0;
DWORD_PTR EngineLink = 0x120;
DWORD_PTR Engine = 0x218;
DWORD_PTR Camera = 0x38;


Anyone got the offset for getting entity head position?
entity head position is not correct .
i try this offset and not work for me , it is updated ?
Quote Originally Posted by Davinel View Post
i try this offset and not work for me , it is updated ?
Works fine for me, so....
Quote Originally Posted by gamerloop View Post
is this chimera offsets?
yes //2short
is it still working? or already having new offsets?
Posts 113 of 13 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?