QuestionOne Hit Kill

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One Hit Kill
i found AmmoDamage adress, i think its will be usefull when making OHK but im not sure how to use it.?

104647D5 . 68 9894D310 PUSH _Chell.10D39498 ; ASCII "AmmoDamage"
104647DB . E8 E0B67400 CALL _Chell.10BAFEC0
Quote Originally Posted by hasankurt View Post
i found AmmoDamage adress, i think its will be usefull when making OHK but im not sure how to use it.?
AmmoDamage, if I'm not mistaken, is an offset from WeaponMgr.
You'll need bypass for 28_3 to make it.

Code:
1046D875   . 68 88A2D310    PUSH Dumped.10D3A288                     ;  ASCII "AmmoDamage"
1046D87A   . 52             PUSH EDX
1046D87B   . E8 D0287400    CALL Dumped.10BB0150
1046D880   . 83C4 08        ADD ESP,0x8
1046D883   . 85C0           TEST EAX,EAX
1046D885   . 74 4A          JE SHORT Dumped.1046D8D1
1046D887   . 8B40 04        MOV EAX,DWORD PTR DS:[EAX+0x4]
1046D88A   . 8B0D 48B97911  MOV ECX,DWORD PTR DS:[0x1179B948]
1046D890   . 85C9           TEST ECX,ECX
1046D892   . 8B40 04        MOV EAX,DWORD PTR DS:[EAX+0x4]
1046D895   . 8B58 04        MOV EBX,DWORD PTR DS:[EAX+0x4]
1046D898   . 74 0E          JE SHORT Dumped.1046D8A8
1046D89A   . A1 4CB97911    MOV EAX,DWORD PTR DS:[0x1179B94C]
1046D89F   . 2BC1           SUB EAX,ECX
1046D8A1   . C1F8 02        SAR EAX,0x2
1046D8A4   . 3BE8           CMP EBP,EAX
1046D8A6   . 72 0C          JB SHORT Dumped.1046D8B4
1046D8A8   > FF15 84D5CB10  CALL DWORD PTR DS:[0x10CBD584]
1046D8AE   . 8B0D 48B97911  MOV ECX,DWORD PTR DS:[0x1179B948]
1046D8B4   > 53             PUSH EBX
1046D8B5   . 8D34A9         LEA ESI,DWORD PTR DS:[ECX+EBP*4]
1046D8B8   . FF15 44D6CB10  CALL DWORD PTR DS:[0x10CBD644]
1046D8BE   . D95C24 18      FSTP DWORD PTR SS:[ESP+0x18]
1046D8C2   . D94424 18      FLD DWORD PTR SS:[ESP+0x18]
1046D8C6   . 8B0E           MOV ECX,DWORD PTR DS:[ESI]
1046D8C8   . D999 B40E0000  FSTP DWORD PTR DS:[ECX+0xEB4] <---- Offset
1046D8CE   . 83C4 04        ADD ESP,0x4
1046D8D1   > 8B5424 18      MOV EDX,DWORD PTR SS:[ESP+0x18]
Quote Originally Posted by vaisefud3 View Post
AmmoDamage, if I'm not mistaken, is an offset from WeaponMgr.
You'll need bypass for 28_3 to make it.

Code:
1046D875   . 68 88A2D310    PUSH Dumped.10D3A288                     ;  ASCII "AmmoDamage"
1046D87A   . 52             PUSH EDX
1046D87B   . E8 D0287400    CALL Dumped.10BB0150
1046D880   . 83C4 08        ADD ESP,0x8
1046D883   . 85C0           TEST EAX,EAX
1046D885   . 74 4A          JE SHORT Dumped.1046D8D1
1046D887   . 8B40 04        MOV EAX,DWORD PTR DS:[EAX+0x4]
1046D88A   . 8B0D 48B97911  MOV ECX,DWORD PTR DS:[0x1179B948]
1046D890   . 85C9           TEST ECX,ECX
1046D892   . 8B40 04        MOV EAX,DWORD PTR DS:[EAX+0x4]
1046D895   . 8B58 04        MOV EBX,DWORD PTR DS:[EAX+0x4]
1046D898   . 74 0E          JE SHORT Dumped.1046D8A8
1046D89A   . A1 4CB97911    MOV EAX,DWORD PTR DS:[0x1179B94C]
1046D89F   . 2BC1           SUB EAX,ECX
1046D8A1   . C1F8 02        SAR EAX,0x2
1046D8A4   . 3BE8           CMP EBP,EAX
1046D8A6   . 72 0C          JB SHORT Dumped.1046D8B4
1046D8A8   > FF15 84D5CB10  CALL DWORD PTR DS:[0x10CBD584]
1046D8AE   . 8B0D 48B97911  MOV ECX,DWORD PTR DS:[0x1179B948]
1046D8B4   > 53             PUSH EBX
1046D8B5   . 8D34A9         LEA ESI,DWORD PTR DS:[ECX+EBP*4]
1046D8B8   . FF15 44D6CB10  CALL DWORD PTR DS:[0x10CBD644]
1046D8BE   . D95C24 18      FSTP DWORD PTR SS:[ESP+0x18]
1046D8C2   . D94424 18      FLD DWORD PTR SS:[ESP+0x18]
1046D8C6   . 8B0E           MOV ECX,DWORD PTR DS:[ESI]
1046D8C8   . D999 B40E0000  FSTP DWORD PTR DS:[ECX+0xEB4] <---- Offset
1046D8CE   . 83C4 04        ADD ESP,0x4
1046D8D1   > 8B5424 18      MOV EDX,DWORD PTR SS:[ESP+0x18]
i should try work hard
Anyone knows how to make it so it replaces the node with the head? I'm not talking about always headshot because it gives normal damage
Quote Originally Posted by vaisefud3 View Post
Anyone knows how to make it so it replaces the node with the head? I'm not talking about always headshot because it gives normal damage
u mean the dmg ??
"damagepernode" i think that was the name .. it's in the weapon manager (different for each weapon)
the offset was the one after the movespeedpenalty (movespeedpenalty+4) ..
it's an array of floats ( size is 30 i think ) 30x4 = 120 ( 0x78 )// u can get the size of the nodes in the nodesmanager -- it's the same size
Quote Originally Posted by I2espect View Post
u mean the dmg ??
"damagepernode" i think that was the name .. it's in the weapon manager (different for each weapon)
the offset was the one after the movespeedpenalty (movespeedpenalty+4) ..
it's an array of floats ( size is 30 i think ) 30x4 = 120 ( 0x78 )// u can get the size of the nodes in the nodesmanager -- it's the same size
Nop, not increasing the damage, but like hitting in the foot, but send to the server that it hit on the head. I'm doing it with ModelNode but the damage
stays the same. Only the kill is a headshot.
Quote Originally Posted by vaisefud3 View Post
Nop, not increasing the damage, but like hitting in the foot, but send to the server that it hit on the head.
ModelNode handles which part u hit with the bullet ( that's why u get the headshot kill // send to server that u killed him with headshot ) but no increase in dmg
in Dmgpernode which i described that handle the dmg multiplier in which node u hit !! ( increase the dmg // send to server that u hit him with 'X' dmg )
Quote Originally Posted by I2espect View Post
ModelNode handles which part u hit with the bullet ( that's why u get the headshot kill // send to server that u killed him with headshot ) but no increase in dmg
in Dmgpernode which i described that handle the dmg multiplier in which node u hit !! ( increase the dmg // send to server that u hit him with 'X' dmg )
Yeah, but that's on weaponmgr and so far, I couldn't bypass the DC.
One Hit Kill gives error aswell because it was overused in mutant before
Quote Originally Posted by hasankurt View Post
i found AmmoDamage adress, i think its will be usefull when making OHK but im not sure how to use it.?
weapon hacks detected
Quote Originally Posted by gaerGAERHGaerherh View Post
weapon hacks detected
You just need to modify it a bit.
Quote Originally Posted by mamo007 View Post


You just need to modify it a bit.
yeah //msgtoshort
Quote Originally Posted by hasankurt View Post
i found AmmoDamage adress, i think its will be usefull when making OHK but im not sure how to use it.?
I think it should be like this.

Code:
Writefloat(pWeaponMgr + AmmoDamage, maxvaluehere);
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