CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE] ///////////////////[ESP/AIM/GHOST AIM]/////////////////// #define o_aLTModel 0x01156884 #define o_LTClientShell 0x011593D4 #define o_IntersectSegment 0x11DEE559 #define o_dwCPlayerStart 0x000001E0 #define o_MEOffset 0x000001EC #define o_dwCPlayerSize 0x00000D78 ///////////////////[BYPASS ARMAS]/////////////////// #define o_bypass28_3_JMP 0x006ECDED #define o_bypass28_3_CALL 0x006ECDF5 #define 28_4_CALL 0x0000000 #define DC_1 0x0000000 #define DC_2 0x0000000 #define DC_3 0x0000000 #define DC_4 0x0000000 #define REMOTE1 0x0000000 #define REMOTE2 0x0000000 #define DC_REMOTE 0x0000000 #define OFFSET_REMOTE 0x0000000 #define o_weaponMgr 0x0179A948 #define o_AmmoDamage 0x00000BC4 ///////////////////[NO BUG DAMAGE]/////////////////// #define o_VisibleZoneIndex 0x00D6B61C #define o_DamageZone 0x00D6B6D4 #define o_DamagePerSec 0x00D6B6C4 #define o_Eatman 0x00D6B660 #define o_EatmanName 0x00D6B654 #define o_versioncode 0x00D6B6EC #define o_Zoneman 0x00D6B668 #define o_ZoneName 0x00D6B630 #define o_ZonemanName 0x00D6B63C #define o_FloorNameMsgIndex 0x00D6B670 #define o_Floor 0x00D6B684 #define o_PointIndex 0x00D6B694 #define o_EditPoly 0x00D6B6A0 #define o_PolyList 0x00D6B6AC #define o_PointList 0x00D6B6B8 #define o_MaxDepth 0x00D6B6E0 ///////////////////[PLAYER/MISC]/////////////////// #define o_PlayerMgr 0x015FF768 #define o_aILTClient 0x011593C8 #define o_PTCOffset 0x0000021C #define o_BagMgr 0x017B84D0 #define o_WallPointer 0x0179A930 #define o_Offset_Yaw 0x000004D0 #define o_Offset_Pitch 0x000004D4 #define o_DamagePerMeter 0x0179A928 #define o_ModelNode 0x0179A874 #define o_CharacterMgr 0x015FF780 #define o_CharacterViewMgr_Size 0x00000C00 #define o_CharacterViewMgr 0x015FF788 #define o_aCLTPlayerClient 0x011843A8 #define o_FlyCOffset 0x00000A18 #define p_WallArray 0x0119AD20 ///////////////////[D3D9]/////////////////// #define o_EndSceneEngine 0x0045EB7F #define o_MidFuncEngine 0x004CFC82 ///////////////////[MSGBOX IN-GAME]/////////////////// #define o_MSGBOX_BASE 0x00175A10 #define MSG_PUSH_1 0x00 #define MSG_PUSH_2 0x77 #define MSG_PUSH_3 0x2C #define MSG_ESP_4 0x14
