Unity, 3d walking player

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Unity, 3d walking player
Since I got nothing to do, i want to start working on unity, a simple mmorpg 3d with a player and AI/Zombies game. Any idea where to start off?
@ @Jhem
Do you have any experience with C#?

Also you might want to use unreal engine.
Quote Originally Posted by Hentai View Post
@ @Jhem
Do you have any experience with C#?

Also you might want to use unreal engine.
i do have, nah, i wanna make a mmorpg game for mobile andriod/ios.
Quote Originally Posted by Hell_Demon View Post
I found their blueprints to be quite confusing, personal preference goes out to Unity.
@Jhem you could follow some tutorials; https://unity3d.com/learn/tutorials/...-game-tutorial
yup, i saw it already, now i'm watching some tutorials about unity, it is my first time using it. might take a lot of times getting used to it.
aslo, i have read some comments about making a mmorpg and they usually said that i can't.


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btw. congrats
Quote Originally Posted by Jhem View Post


yup, i saw it already, now i'm watching some tutorials about unity, it is my first time using it. might take a lot of times getting used to it.
aslo, i have read some comments about making a mmorpg and they usually said that i can't.


- - - Updated - - -

btw. congrats
An mmo with thousands of players on 1 server is unlikely, unity engine is(or used to be? havent worked in it in a while) slightly limited in terms of networking capabilities. But you could easily transfer players between servers if done properly. Instancing goes a long way.
Go to youtube, search Brackeys. :3 You will get what you want.
I think the first place you should start, is by programming the AI, make a white cube your player, then spawn 3 - 4 green cubes as your "Zombies". Path-finding AI isn't too difficult nowadays, and you can fiddle with the settings to your liking. From personal experience, making the zombies just a bit faster then the player makes it so you cant just infinitely kite the zombies. After you get that framework completed, then you can either find some free stock models, or even make your own and replace the cubes with the models, then you just have to animate the models, and this is probably the part that turns most people off, but unity has a key-frame editor for making animation (which i personally love key-frames from my time using After Effects).
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