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Ace_In_The_Hole=3,Ace_In_The_Hole_TEACH_=1,Adrenal ine=3,Adrenaline_TEACH_=1,Alert=3,Alert_TEACH_=1,B alanced_Landing=3,Balanced_Landing_TEACH_=1,BoilOv er=3,BoilOver_TEACH_=1,Bond=3,Bond_TEACH_=3,Borrow edTime=3,BorrowedTime_TEACH_=1,Botany_Knowledge=3, Botany_Knowledge_TEACH_=1,Calm_Spirit=3,Calm_Spiri t_TEACH_=1,Dance_with_me=3,Dance_with_me_TEACH_=1, Dark_Sense=3,Dark_Sense_TEACH_=1,DeadHard=3,DeadHa rd_TEACH_=1,DecisiveStrike=3,DecisiveStrike_TEACH_ =1,Deja_Vu=3,Deja_Vu_TEACH_=1,DetectivesHunch=3,De tectivesHunch_TEACH_=1,Empathy=3,Empathy_TEACH_=1, Hope=3,Hope_TEACH_=1,Iron_Will=3,Kindred=3,Kindred _TEACH_=1,Last_Standing=3,Last_Standing_TEACH_=1,L eader=3,Leader_TEACH_=1,LeftBehind=3,LeftBehind_TE ACH_=1,Lightweight=3,Lightweight_TEACH_=1,Lithe=3, Lithe_TEACH_=1,No_One_Left_Behind=3,No_One_Left_Be hind_TEACH_=1,NoMither=3,NoMither_TEACH_=1,ObjectO fObsession=3,ObjectOfObsession_TEACH_=1,Open_Hande d=3,Open_Handed_TEACH_=1,Pharmacy=3,Pharmacy_TEACH _=1,Plunderers_Instinct=3,Plunderers_Instinct_TEAC H_=1,Premonition=3,Premonition_TEACH_=1,Prove_Thys elf=3,Prove_Thyself_TEACH_=1,QuickQuiet=3,QuickQui et_TEACH_=1,Resilience=3,Resilience_TEACH_=1,Sabot eur=3,Saboteur_TEACH_=1,Self_Care=3,Self_Care_TEAC H_=1,SelfSufficient=3,SelfSufficient_TEACH_=1,Slip pery_Meat=3,Slippery_Meat_TEACH_=1,Small_Game=3,Sm all_Game_TEACH_=1,SoleSurvivor=3,SoleSurvivor_TEAC H_=1,Spine_Chill=3,Spine_Chill_TEACH_=1,Sprint_Bur st=3,Sprint_Burst_TEACH_=1,StakeOut=3,StakeOut_TEA CH_=1,Streetwise=3,Streetwise_TEACH_=1,Technician= 3,Technician_TEACH_=1,Tenacity=3,Tenacity_TEACH_=1 ,This_Is_Not_Happening=3,This_Is_Not_Happening_TEA CH_=1,Up_The_Ante=3,Up_The_Ante_TEACH_=1,Urban_Eva sion=3,Urban_Evasion_TEACH_=1,Vigil=3,Vigil_TEACH_ =1,WakeUp=3,WakeUp_TEACH_=1,WellMakeIt=3,WellMakeI t_TEACH_=1,WereGonnaLiveForever=3,WereGonnaLiveFor ever_TEACH_=1,WindowsOfOpportunity=3,WindowsOfOppo rtunity_TEACH_=1