Thumbs upBox ESP

Posts 13 of 3 · Page 1 of 1
Box ESP
Do not know why you would need it, probably to make a ESP in your skidded "hack".

k now enjoy

Code:
/* ESP for Garry's Mod */

concommand.Add("esp", function()
  hook.Add("PostDrawOpaqueRenderables", "ply_esp",function()

    for i,ply in pairs(player.GetAll()) do

      local plyPos = ply:GetPos()
      local plyAngles = ply:EyeAngles()
			local min, max = ply:WorldSpaceAABB();
      render.DrawWireframeBox(plyPos, Angle(0,plyAngles.y,0), min-plyPos, max-plyPos, Color(255,255,255), false)

    end

  end)
end, nil, nil, 0)
Quote Originally Posted by ItsArmiii View Post
Do not know why you would need it, probably to make a ESP in your skidded "hack".

k now enjoy

Code:
/* ESP for Garry's Mod */

concommand.Add("esp", function()
  hook.Add("PostDrawOpaqueRenderables", "ply_esp",function()

    for i,ply in pairs(player.GetAll()) do

      local plyPos = ply:GetPos()
      local plyAngles = ply:EyeAngles()
			local min, max = ply:WorldSpaceAABB();
      render.DrawWireframeBox(plyPos, Angle(0,plyAngles.y,0), min-plyPos, max-plyPos, Color(255,255,255), false)

    end

  end)
end, nil, nil, 0)
Say we need it for our skidded hack yet can't properly add esp without convars.
Posts 13 of 3 · Page 1 of 1

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