Help For Wall hack please
I've done a WallHack but when I try it, it shows me a message inside the box "error do you want to report"
please help me to fix this problem
*That is code*
////////////////////////////////////////////////////////////////////
#include <windows.h>
bool WallHack = false;
DWORD WallArray;
#define ModelNode = 0x17B93D4
void Hacks()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
//WallHack
if (GetAsyncKeyState(VK_F2) & 1) WallHack = (!WallHack); //F2 Hotkey for WallHack
if(WallHack)
{
memcpy((PVOID)(WallArray + 0xA4), (PBYTE)"\x00\x00\x00\x00\x00\x00\x90\x90\x90\x90\x 90\x90\x90\x90\x90\x90\x90\x90\x90", 19);
}
else
{
memcpy((PVOID)(WallArray + 0xA4), (PBYTE) "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\ x90\x90\x90\x90\x90\x90\x90", 19);
}
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "CShell.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL )
return true;
return false;
}
void Engine()
{
while (!IsGameReadyForHook()) {
Sleep(200);
}
while (true)
{
Hacks();
}
}
extern "C" __declspec(dllexport) BOOL WINAPI DllMain(HMODULE hDLL, DWORD dwReason, LPVOID lpvRe)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDLL);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Engine, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
}
return true;
}
please help me to fix this problem
*That is code*
////////////////////////////////////////////////////////////////////
#include <windows.h>
bool WallHack = false;
DWORD WallArray;
#define ModelNode = 0x17B93D4
void Hacks()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
//WallHack
if (GetAsyncKeyState(VK_F2) & 1) WallHack = (!WallHack); //F2 Hotkey for WallHack
if(WallHack)
{
memcpy((PVOID)(WallArray + 0xA4), (PBYTE)"\x00\x00\x00\x00\x00\x00\x90\x90\x90\x90\x 90\x90\x90\x90\x90\x90\x90\x90\x90", 19);
}
else
{
memcpy((PVOID)(WallArray + 0xA4), (PBYTE) "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\ x90\x90\x90\x90\x90\x90\x90", 19);
}
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "CShell.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL )
return true;
return false;
}
void Engine()
{
while (!IsGameReadyForHook()) {
Sleep(200);
}
while (true)
{
Hacks();
}
}
extern "C" __declspec(dllexport) BOOL WINAPI DllMain(HMODULE hDLL, DWORD dwReason, LPVOID lpvRe)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDLL);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Engine, 0, 0, 0);
break;
case DLL_PROCESS_DETACH:
break;
}
return true;
}


