if (m_Stride == 32) m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); }
if (nofog)
{
m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
}
if(m_Stride == 32)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (fullbright)
{
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
else
{
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
}
; and i believe your supposed to use Azorbix's d3d base.