COD: Ghosts - NEOGENESYS Aimbot/Wallhack

Posts 115 of 38 · Page 1 of 3
COD: Ghosts - NEOGENESYS Aimbot/Wallhack
InUrFace 1337 Game Hacking/Modding presents: NEOGENESYS - a new breed of cheat.

Features:

-> Autoaim
-> Autofire
-> ESP (boxes, names, distances)
-> No recoil (silent)
-> No spread (server-sided, invisible on killcams and to spectators)

Information:

This cheat is internal (.dll file) and must be injected into the game with the injector of your choice. Unlike external cheats, this one will work regardless of window mode. This cheat fully supports fullscreen mode and has no performance impact on the game itself. All drawing is done using the game's own engine functions, and therefore is free of external drawing libraries such as directx or opengl. The game is hooked by the .dll using a vectored exception handler hook which is much stealthier than detours and is the preferred method for call of duty games.

Screenshot:



Source of my hook:

Code:
#define OFF_CHATHEIGHT 0x1419A9788
#define OFF_PACKETDUP 0x141E04AA8
#define OFF_DRAWCHATMESSAGES 0x14025C709
#define OFF_ADDTOTEAMCHAT 0x140286B7E
#define OFF_WRITEPACKET 0x1402C1FB2

LPTOP_LEVEL_EXCEPTION_FILTER VEHandler;
DWORD64 CHBackup, PDBackup;

LONG CALLBACK VEHHook(PEXCEPTION_POINTERS exception)
{
	switch (exception->ContextRecord->Rip)
	{
	case OFF_DRAWCHATMESSAGES:
		exception->ContextRecord->Rax = CHBackup;
		return EXCEPTION_CONTINUE_EXECUTION;

	case OFF_ADDTOTEAMCHAT:
		exception->ContextRecord->Rax = CHBackup;
		return EXCEPTION_CONTINUE_EXECUTION;

	case OFF_WRITEPACKET:
		exception->ContextRecord->Rax = PDBackup;
		return EXCEPTION_CONTINUE_EXECUTION;
	}

	if (VEHandler)
		return VEHandler(exception);

	else
		return EXCEPTION_CONTINUE_SEARCH;
}

void Initialize()
{
	VEHandler = SetUnhandledExceptionFilter(VEHHook);

	CHBackup = *(DWORD64*)OFF_CHATHEIGHT;
	*(DWORD64*)OFF_CHATHEIGHT = 0x1;

	PDBackup = *(DWORD64*)OFF_PACKETDUP;
	*(DWORD64*)OFF_PACKETDUP = 0x1;

	*(BYTE*)OFF_FIREWEAPON = 0xC3;
}

void Deallocate()
{
	*(BYTE*)OFF_FIREWEAPON = 0x44;

	*(DWORD64*)OFF_CHATHEIGHT = CHBackup;
	*(DWORD64*)OFF_PACKETDUP = PDBackup;

	SetUnhandledExceptionFilter(VEHandler);
}

BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
	switch (fdwReason)
	{
	case DLL_PROCESS_ATTACH:
		Initialize();
		return TRUE;

	case DLL_PROCESS_DETACH:
		Deallocate();
		return TRUE;
	}

	return FALSE;
}
Virus scans:

https://www.virustotal.com/#/file/fb...a987/detection
https://virusscan.jotti.org/en-US/fi...job/24e87tjz1t

NEOGENESYS_mpgh.net.zip104 KB · 1,593 downloads Clean
/Approved but untested
Quote Originally Posted by Kevin View Post
/Approved but untested

Thanks for sharing it .. I'll test it right now ...

- - - Updated - - -

hi InUrFace 1337..the hack runs well and clean !! But could you make a small menu where you can meet
and Autofire can exhibit..because now he only makes headshoot's that picks bissl on ...
Quote Originally Posted by aufmeinnacken View Post
Thanks for sharing it .. I'll test it right now ...

- - - Updated - - -

hi InUrFace 1337..the hack runs well and clean !! But could you make a small menu where you can meet
and Autofire can exhibit..because now he only makes headshoot's that picks bissl on ...
Honestly bro, I don't think that'll happen. I don't really work on this project that much, as I pretty much spend most of my time coding working on the private version of NEOGENESYS.
hi. why the autofire does not work sometimes? it shot but does not hit enemy

- - - Updated - - -

hit enemy only if i press fire button
Quote Originally Posted by sinisa971 View Post
hi. why the autofire does not work sometimes? it shot but does not hit enemy

- - - Updated - - -

hit enemy only if i press fire button
It's because of lag. If the host has a shitty internet connection or if you're really far away from the host, your bullets will have a tendency to miss a lot. Same thing happens in my private version of NEOGENESYS. I don't do any sort of lag compensation, so the higher your ping to the host the more shots you're gonna miss.
okk.thank you.
it is a good hack.
Quote Originally Posted by sinisa971 View Post
okk.thank you.
it is a good hack.
Many thanks. =)
how to disable autofire in the Extreme Injector v3 settings
Quote Originally Posted by asad1997 View Post
how to disable autofire in the Extreme Injector v3 settings
only detection of enemies
how to disable autofire in the Extreme Injector v3 settings
Uhm, autofire is part of the dll file itself. That's where the code for the cheat is, so extreme injector doesn't have any control over that and I've not added any menu/toggles to the public version of this cheat. Btw, extreme injector is a very bad idea on vac protected games. I recommend xenos injector instead. Get it here.

Will you release extintion trainer?
Prolly not, sorry bruddha.

Works perfectly and no fps drops or anything similar. LEGEND <3
Thanks =)
Will you release extintion trainer?
Works perfectly and no fps drops or anything similar. LEGEND <3
how do i get auto aim and auto fire to work? is there a tutorial
Quote Originally Posted by WHITEELITE1337 View Post
how do i get auto aim and auto fire to work? is there a tutorial
You can use my injector found here to force the game to load the cheat (dll injection). Run Project-X64.exe and select iw6mp64_ship.exe under process. Then you can just drag and drop the .dll onto Project-X and click inject. Fyi the game must be running when you do all this.
Posts 115 of 38 · Page 1 of 3

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