Help❓ C# Get Current Weapon Id How ?

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❓ C# Get Current Weapon Id How ?
Hello Guys . Im Sorry For My Bad English Leangue .
I Have Current Weapon Id .

Im Using This but not working .

Code:
static void Main(string[] args)
        {
            int EngineBase;
            int GameState;
            const int mahguy = 0xC6187C; //localplayer 0xA77D3C
            const int entity = 0x4C3E194; //entitylist
            const int activeWeapon = 0x2EE8; //weaperino handle
            const int IweaponID = 0x2DE8;
            Console.Clear();
            Console.WriteLine("Cylops's AntiFlash Lesson Active!");
            Console.WriteLine("---------------------------------");
            GetModuleAddress();
            while (true)
            {
                int deeznuts = vam.ReadInt32((IntPtr)clientModule.moduleAddress + mahguy); //player
                int weaponIndex = vam.ReadInt32((IntPtr)deeznuts + activeWeapon) & 0xFFF;
                int weaponEntity = vam.ReadInt32(((IntPtr)clientModule.moduleAddress + entity + weaponIndex * 0x10) - 0x10);
                int weaponID = vam.ReadInt32((IntPtr)weaponEntity + IweaponID);
                EngineBase = vam.ReadInt32((IntPtr)engineModule.moduleAddress + 0x588A74);
                GameState = vam.ReadInt32((IntPtr)EngineBase + 0x108);
                if (GameState == 6)
                {
                    Console.Clear();
                    Console.WriteLine("Weapon ID : " + weaponID.ToString());
                    Console.WriteLine("Oyunda");
                }
                else
                {
                    Console.Clear();
                    Console.WriteLine("Cylops's AntiFlash Lesson Active!");
                    Console.WriteLine("---------------------------------");
                    Console.WriteLine("NOT INGAME!");
                }
            }
        }
Please Help Me Thanks .
Try with latest offsets

Code:
using System;

// 2018-09-12 08:32:48.768424600 UTC

namespace hazedumper
{
    public const Int32 timestamp = 1536741168;
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB24C;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x38A4;
        public const Int32 m_bHasDefuser = 0xB25C;
        public const Int32 m_bHasHelmet = 0xB240;
        public const Int32 m_bInReload = 0x3275;
        public const Int32 m_bIsDefusing = 0x3898;
        public const Int32 m_bIsScoped = 0x388E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32E0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flC4Blow = 0x2980;
        public const Int32 m_flDefuseCountDown = 0x2998;
        public const Int32 m_flDefuseLength = 0x2994;
        public const Int32 m_flFallbackWear = 0x31B0;
        public const Int32 m_flFlashDuration = 0xA308;
        public const Int32 m_flFlashMaxAlpha = 0xA304;
        public const Int32 m_flNextPrimaryAttack = 0x3208;
        public const Int32 m_flTimerLength = 0x2984;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FB8;
        public const Int32 m_iClip1 = 0x3234;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB2B8;
        public const Int32 m_iEntityQuality = 0x2F9C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA320;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F9A;
        public const Int32 m_iItemIDHigh = 0x2FB0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2C0;
        public const Int32 m_iState = 0x3228;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x31A8;
        public const Int32 m_nFallbackSeed = 0x31AC;
        public const Int32 m_nFallbackStatTrak = 0x31B4;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x302C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_thirdPersonViewAngles = 0x31C8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x588A74;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwEntityList = 0x4C3B384;
        public const Int32 dwForceAttack = 0x307CA78;
        public const Int32 dwForceAttack2 = 0x307CA84;
        public const Int32 dwForceBackward = 0x307CACC;
        public const Int32 dwForceForward = 0x307CAA8;
        public const Int32 dwForceJump = 0x50DE048;
        public const Int32 dwForceLeft = 0x307CAC0;
        public const Int32 dwForceRight = 0x307CA48;
        public const Int32 dwGameDir = 0x626CF0;
        public const Int32 dwGameRulesProxy = 0x5150364;
        public const Int32 dwGetAllClasses = 0xC803A4;
        public const Int32 dwGlobalVars = 0x588778;
        public const Int32 dwGlowObjectManager = 0x517A668;
        public const Int32 dwInput = 0x5086000;
        public const Int32 dwInterfaceLinkList = 0x858164;
        public const Int32 dwLocalPlayer = 0xC5E87C;
        public const Int32 dwMouseEnable = 0xC64248;
        public const Int32 dwMouseEnablePtr = 0xC64218;
        public const Int32 dwPlayerResource = 0x307ADFC;
        public const Int32 dwRadarBase = 0x507006C;
        public const Int32 dwSensitivity = 0xC640E4;
        public const Int32 dwSensitivityPtr = 0xC640B8;
        public const Int32 dwSetClanTag = 0x886E0;
        public const Int32 dwViewMatrix = 0x4C2CDB4;
        public const Int32 dwWeaponTable = 0x5086AA0;
        public const Int32 dwWeaponTableIndex = 0x322C;
        public const Int32 dwYawPtr = 0xC63EA8;
        public const Int32 dwZoomSensitivityRatioPtr = 0xC68F68;
        public const Int32 dwbSendPackets = 0xD096A;
        public const Int32 dwppDirect3DDevice9 = 0xA2F20;
        public const Int32 m_pStudioHdr = 0x293C;
        public const Int32 m_pitchClassPtr = 0x5070318;
        public const Int32 m_yawClassPtr = 0xC63EA8;
    }
} // namespace hazedumper
I've tried . It did not happen. Could you give me code for c #?
gimme some good c# cheats pls
Quote Originally Posted by davaj10 View Post
gimme some good c# cheats pls
are you retarded?
Quote Originally Posted by omerboran63 View Post
I've tried . It did not happen. Could you give me code for c #?
Quote Originally Posted by davaj10 View Post
gimme some good c# cheats pls
google "DDXv2 source code"
it's a c# cheat I made 2 years ago
Quote Originally Posted by Zaczero View Post
google "DDXv2 source code"
it's a c# cheat I made 2 years ago
Thank you so much my friend
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