Using nillys client for my server since i dont want to waste time implementing mscale and emotes, but now i need to waste time finding someone who can give me the PacketIds for the server version fucccccc
Originally Posted by wycuhmi
Using nillys client for my server since i dont want to waste time implementing mscale and emotes, but now i need to waste time finding someone who can give me the PacketIds for the server version fucccccc
Well duh. But the nilly just loves the encrypt his clients
Originally Posted by wycuhmi
Well duh. But the nilly just loves the encrypt his clients
Well duh, find it yourself
well duh, ive been trying. I'm just posting this onto mpgh while i search for the packetids
Originally Posted by wycuhmi
well duh, ive been trying. I'm just posting this onto mpgh while i search for the packetids
GameServerConnectionConcrete.as
Originally Posted by SeXZeFPS
GameServerConnectionConcrete.as
I knowwww where it would be located, but since the client is encrypted to an extent (theres still a com/company folder, just no kabam/rotmg folder) I couldn't access it if i tried.. I've been trying to find hacked clients of the same version to look but i found nothing.
send help..?
Nigga it's been 7 days you still have not found it.
well im sorry, noyone has a hacked client for 26.2.4, and noyone besides like 2 people know, and i cannot access them.
Originally Posted by wycuhmi
well im sorry, noyone has a hacked client for 26.2.4, and noyone besides like 2 people know, and i cannot access them.
If you dont put effort into things, dont do em
Originally Posted by wycuhmi
well im sorry, noyone has a hacked client for 26.2.4, and noyone besides like 2 people know, and i cannot access them.
wait, why are you trying to get the packet ids for this specific client? just use the client from his NR core repo he released, it still has most of his client features from his prod server, just a couple pieces left out.
Originally Posted by Riigged
wait, why are you trying to get the packet ids for this specific client? just use the client from his NR core repo he released, it still has most of his client features from his prod server, just a couple pieces left out.
The main appeal from this is the emotes and mscale/scaleui which ive had trouble implemented into various normal prod clients
Originally Posted by wycuhmi
The main appeal from this is the emotes and mscale/scaleui which ive had trouble implemented into various normal prod clients
but the packet ids wont just magically have those features added to the client , i believe a lot more than JUST the packet ids for those specific things are missing from the client/server, besides you can make the packet id your own number as long as its not being used
Originally Posted by Riigged
but the packet ids wont just magically have those features added to the client , i believe a lot more than JUST the packet ids for those specific things are missing from the client/server, besides you can make the packet id your own number as long as its not being used